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Posted By: Neko EwenInterludes basically take place where the characters are out in a semi-wilderness area outside down hunting monsters. One of the key problems with the playtest was that a lot of the secondary characters (more or less NPCs, though players can also play them) didn't have any particular reason to be out there.
I'm definitely making them (interludes) untethered in time from the monster hunting run the PCs are on (so they can be flashbacks or even flash-forwards as a matter of course), but I need to figure out what to do with the Awesome Points/Suck Points mechanic as it relates to interlude scenes. The idea is that you accumulate Suck Points basically by doing special stuff to save your bacon and keep fighting, but then other players can use them against you. I was thinking spending someone else's Suck Point would be like jumping to the part of an In a Wicked Age conflict where you negotiate consequences, but I'm not at all sure that's the right way to go.
But the idea is that you can get what you want from other characters, as well as avoid the GM inflicting something worse.
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