Have you played Microscope?
(And knowing you're a local -- at least, at the moment -- I'd be down to show you if you haven't played.)
It's history-building played out, rather than a questionnaire made for another game.
Posted By: MatrixGamerI wonder how much emotional illness leads to the desire to play dark edgy games?
I'm not sure there's a 1:1, but I know for me, I like playing those games.
I'm also bi-polar, deal with anxiety, and take medication for it that …
Yes. The image worked (and still does) for me. Your image has different faces.
The faces are:
* Evil Smile
I'm wondering if a color banner would also help. Something with the Go Play colors/design. Vistaprint does some:
And if they work with wet-erase markers, they could also be used for information purposes…
Early afternoon Friday was chill. I introduced people to Escape from the Aliens of Outer Space, which is starting to be my "I will run this at the drop of a hat...any hat" game. Later, I demoed Do for a few folks -- which took just a touch over an h…
It's probably too late, but I think "cutting edge tabletop rpgs" makes us look like elitist dicks. It's too "yeah, the stuff you play, that's _not_ cutting edge." (Plus, a good number of games listed in Sage's thread are several years old.)
Every six months, some friends of mine & I go do a cabin in the woods and play this complicated larp called Zen Trucking. It was a lot of fun, and people paid us good money to put in on.
Then everyone wanted to play it after one of us turned it…
Posted By: RyIf they're supposed to hold the page, you need to leave room for their thumb.
People also use the bottom of the page to hold it in the bath, on the bus, and other times where holding the book with one hand is better for the reader.
Posted By: Ross Cowmanthese are amazing, though some of them are really sexist and homophobic
Not that it's an endorsement, but I see that as emulating the genre of rap battles.
I think my favorite is Franklin vs Billy Mays/Vince the Sham …
Posted By: AnemoneHey, Ryan, will you be there despite your move to Seattle?
Yes! It's happening before my move. I'm pretty excited to do it again. It's one of my favorite events of the year. (Also, here's other pre-move places I'll be at.)
How is …
Posted By: Mr. TeapotStartin media res, and simply say "Here's what your motivation is. Your character already did X that got you to this point, where the real action begins."
When I did this in Spirit of the Century games, I would do it like this.…
Note that "satisfactorily" and "finished" aren't the same. Especially if you go in saying "we're going to play, have fun, and probably end on a cliffhanger. everyone cool with that?", you can do a lot in two hours with a lot of fun and without needi…
I ran a two hour Leverage game. Which was great for one player, because she wanted to play Do and had two hours for it.
At Origins, I might love a four hours game. At GenCon, the idea of four hours for one thing sounds insane. But that's me, and I …
I ended up ditching Weird, because every character is a Weird character. I have some notes somewhere else that searching SG would probably find.
I played actual Unknown Armies this past weekend, and I remembered why I loved it so much. I did end up…
Posted By: Mike_OlsonAnd here I just told someone today that itwasn'tin the Bay Area, but it kinda almost is, really. I take it back, someone!
It isn't It's the agreed-upon halfway point in the Central Coast.
I did an Unknown Armies game where I started with:
"You're in a bright room. You can't see anything. The light starts to dim. You can make out a figure. Dims a little more. What do you see?"
I went around the room, filling up a portion of an index…
Posted By: Hans c-o"every once in a while, when the random factors of the game converge with the fact that you're playing with the smallest number of people who are all experts at the game, it will be over in 20 minutes."
With four people, two learn…
I fucking loved Transhuman Space.
Shock and Microscope are about world-building more than playing in an established world, so it might not fit your groove for THS.
I played a Fate game of it once, and you could probably do it with Diaspora. I'd pr…
Posted By: Ice Cream EmperorThe company doesn't pay you guys? You might want to reconsider that business model, if so...
We get paid. (Hell, Fred's one of the few people I've worked for that's good about being timely on that front.) Note, I said "ne…
It's also rough to chase success. I keep thinking about the 50K that Vincent quoted (which could be before or after taxes), and I have to think: how long can can be kept up?
Most of the continually successful people in this community put out games …
Posted By: Rogerrelated to this issue, is: everyone has to tag aspects and pay for them BEFORE the dice are rolled.
Good luck. If you find a way to build Fate where that's fun, I look forward to hearing about it. People who have tried that tend to …
There was a point a couple years back when I was making notes for a game that was centered around emotional violence rather than physical, themed around the Mean Girls movie.
Man, it was still going to be violent. Emotionally.
John Wick's Cat?
Happy Birthday, Robot! or Do: Pilgrims of the Flying Temple?
I haven't read it yet, but I recently bought it, so I'm just guessing here: Ümlaut: The Game of Metal?
What John Kim said.
Some people have been playing with stress-less play, making hits go directly to consequences. I haven't yet, but when I find the right game for that, I will.
Posted By: nemomemeNote, I still haven't managed to wade through most of the DF:RPG yet des…
Posted By: sageI can't speak for anyone else, but personally: if I was trying to put out my games as a job... whew. That would lead me to much different decisions than I am currently making. Because I'd be making games for a financial need, not a cr…
Posted By: John HarperThere's some disconnect here because Ryan is referring to the PTA 3 text,
Ah, yeah. Institutional knowledge.
Now that you mention that, I recall that there because Matt wasn't happy with how it was implied in 2.
Posted By: Andybut no indication that you need to kill the scene right then and there
Something I consider a weakness in Microscope. Another place where a designer threw out the baby with the bathwater that is "this skill isn't easy to master."
Posted By: Hans C-OIs that exactly how it works in PTA--a question is asked, a scene is framed around it, question's answered/scene's done?
* Scene is called for by the person whose turn that is
* Who's there, what set, and what's the que…
Posted By: ChristopherHmmm. More of a discussion of the maelstroms here, less of a list type thing, so it might not go here, so feel free to tell me to get the hell out, Ryan, but any thoughts on "successful" maelstroms in terms of complexities?
Posted By: Robert BohlHuh, I thought I was told that the games had to be nominated, and I thought it was by a former winner, but I could well be wrong or have mangled the memory since.
Which is not the same as submitting yourself.
There's also the difference between the normal price and sales. If you're looking for other "insanely good RPG deals" then check out http://gamerati.com/loot/. It had Spirit of the century on there for $12 at one point, and recently the Doctor Who R…
Posted By: jenskotWhat if momentum dice bonuses can only be spent to help other characters?
I like this idea! Here's a couple other thoughts:
* Call it something other than momentum. If this is about "hitting" or "setting up for someone else," thes…
Posted By: jenskot- I'm also worried that extra rules may turn off players. I'm hoping to introduce all the rules as Feats and stick close to the Feat format so that they are familiar.
YES. THIS. The trick of putting extra rules as Feats is gold.
[USPS doesn't suck anymore? 2]
Yeah. USPS has done a lot to increase the options for Priority Mail and higher, which sort of cons a lot of people into paying a much higher rate because of the easy packaging. I see a lot of self-fulfilling people us…