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Ron Hammack

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  • Posted By: Mr. TeapotPosted By: Simon CLocate a gaming project that you've been working on, on and off, for months or years, with no end in sight. Let the project go. If you've produced anything remotely readable, put it in a pdf and link it from y…
  • Posted By: TeataineEDIT: Oh, I just realized you were talking about The Brief Wondrous Life of Oscar Wao, while we're all talking about The Dungeon Master. Also, in that case it's worth mentioning that TBWLoOW was written by a Dominican? Yeah, that'…
  • OK, so despite totally not intending to, I finished the story. I still don't see how, despite having a geek in it, this counts as "geek lit" -- that strikes me as pathetic in the same way all the posts on the WotC boards a few years back about "The …
  • As a working-class white kid who grew up in the Pacific Northwest in the late 70s, early 80s, this story devolved into a series of meaningless non-English non-sequiturs by the end of the first page. Five pages into it, after five pages of racist bul…
  • I might not be alive. A couple of years after AD&D 2E came out I was going through a really shitty period in my life -- unemployed, practically homeless, severely depressed, the works. Somehow I got hold of a 2E Player's Handbook and it totall…
  • What about Dungeon Jazz? Everyone takes turns meandering through the dungeon, taking the longest, most circuitous route they can come up with, then you go back to the tavern and everyone pretends you're interesting.
  • Melt Wizard - Weis & Hickman
  • I like to make choices. I don't care if the dice say I fail, so long as that failure mean a new choice for me to make.
  • Some computer games do have long, complicated character generation, but also give you the option to say, "yeah, you know what, I don't care, just pick for me!" Sometimes they'll even let you skip the parts of character generation you don't find inte…
  • Computer gamers slog through installing, patching, DRM hassles, customer service forums, unofficial fan fixes, and shady Russian warez sites to get *their* games working.
  • #1 but just barely - the first time I GMed I had *maybe* an hour of play under my belt.
  • After a couple of years of bitching about not being able to find any local gamers, I finally decided to stop being such a snob and try some PbP gaming again. I'm currently playing in a D&D 4e game that's just gotten started, although I'm very ex…
  • For the last couple of years, my girlfriend and I have maintained a tradition of Catching Up On Current Events on Friday nights or Saturday afternoons (except for lately when she's been away on the weekends fixing the Gulf of Mexico). This tradition…
  • Whether or not to keep 3rd Edition depends on how you choose to enjoy that edition. If your 3.x fun involves crazy character builds with races, classes, PrCs, feats, and spells cherry-picked from 40 different books, you're going to need those 40 dif…
  • Based on my personal experience, get rid of the girl; you'll miss the books more. YMMV, of course.
  • Posted By: Accounting for TasteSo, here's an "...And You" question for the crowd: do you feel like having a digital copy of something is better, or worse, or exactly the same as having the physical object that was copied? In other words: is a dir…
  • Double post, sorry.
    in Maps Comment by Ron Hammack August 2010
  • Here's a regional map for a play-by-post D&D 3.5 game I'm running: The astute and/or old among you will note that the "city" and "village" symbols were appropriated from the old Greyhawk hex map. I like the "ink and parchment" style because …
    in Maps Comment by Ron Hammack August 2010
  • I've both DMed and played in D&D 3.5 campaigns where the majority of sessions followed a fairly strict pattern of: 1) The Warm-Up Fight - usually a random encounter early on in the session, put there mostly to get the players into rolling dice…
  • In Microlite20 (which I've never played and only read a couple of times) you spend Hit Points to cast spells. It seems like that would mean that damage both increases and decreases your effectiveness -- if you're damaged by your opponent, your effec…
  • Wow, I can't believe I never heard of this game. Judging from the screenshots, it looks like you can have a rat-person, a tiger-person and an elephant-person in your party! Sweet!
  • Posted By: chearnsSame goes for anyone else fighting the good fight. Which, as always, is a minority of the voices. Voices being drowned out by the privileged few who would rather hear themselves speak, instead of, you know, learning something. So t…
  • Posted By: AlabasterGB: Roleplaying, and indeed, playing games is a universal human drive, for everyone on some level or another, if only rudimentary. That's exactly like saying that music or reading could be "a thing a bunch of mainly white male pe…
  • Posted By: Accounting for TastePosted By: Ron HammackOr "Trouble Maker", for an abbreviation that rhymes amusingly with "GM"? The problem with this one is that we learned from a thread not too long ago that a fair number of people will just say "GM"…
  • I like "rival" if the GM-ish player's job is to play to win. If they're creating opposition to drive the story or highlight the PCs, what about "foil"? Or "Trouble Maker", for an abbreviation that rhymes amusingly with "GM"?
  • I'm thinking both fictional challenges (" Such and such happens in the fiction. What's your guy gonna *do* about it, huh?") and OOC ones ("Mad props to the first player whose character has to deal with serious grief.").
  • In an earlier post you mentioned challenging the other players as a GM role. I think you're on to something there. Coming up with interesting challenges is one of the funnest parts of GMing, and distibuting that role among all the players seems inte…
  • Have you thought about putting together an idealized example of play, showing just how you'd like players to interact, and then trying to come up with methods for encouraging those behaviors?
  • I think I'm just missing something (probably because I'm trying to follow this thread in brief bits of downtime at work) but it seems like you have a specific solution in mind for a problem you haven't really defined yet.
  • Ok, let me put it this way: you write in my thread, I ignore it, our timelines diverge. Do you consider this a *desirable* outcome or just a *necessary consequence* of a system designed to protect thread owners from undesired contributions?
  • I guess I'm not seeing the *purpose* of an "affinity" system. What problem is it meant to address? What opportunities is it meant ti afford? Is it just dickproofing?
  • (sorry for the short posts, I'm posting from my phone) And besides, I can pretty much guarantee that eventually someone (probably me!) will end up forgetting to update their timeline.
  • Honestly, it strikes me as passive aggressive. If I have a problem with what you post in my thread, wouldn't you want me to say something so we could work things out, rather than watste your time writing stuff I'm just going to pretend never happene…
  • Posted By: Aumpa Somehow I feel that that answers to those questions depend on this principle:it is the power of the players to respond to (even ignoring) other players contributions towards the fiction.This is a possibility with PBP that is not rea…
  • Posted By: docholadayWow. Those are AWESOME drawings. I especially like the fact that you draw them on post-it notes. They inspire me. I don't draw them, this is just something I ran across on the internet and thought was cool. Sorry for the confus…
  • I think in order to appreciate the diversity we have here at SG, we should clearly identify all our minority posters, perhaps with color-coded stars next to their usernames.
  • Can there be such a thing as too much diversity at the gaming table? Does a group with widely different backgrounds and experiences have a harder time creating a shared imagination space, and if so, what are some techniques to help overcome that dif…
  • The Firm should have been called Tom Cruise Running.
  • *Finally*, proof that someone else in the world other than me doesn't already have this game!
  • Posted By: AumpaA medium-fantasy of human tribes and nature spirits in a distant earth future is what is inspiring me at the moment, so that's what I'm going to launch with. Interesting. Why Earth, and why distant-future earth? It seems to me that…
  • Posted By: jenskotIf you put the version war complaints aside the overall issues for people who no longer play are time, reading large rule books, and friends moving away. But not disinterest in the activity itself. Friends moving away could have be…
  • A lot of it depends on the price for me. I might buy a $5 pdf based on nothing but the author saying something witty on a messageboard once, but I expect a $40 hardback to have been rigorously tested and tempered until it can deliver exactly what it…
  • Not Ron, but the girlfriend (hope he doesn't mind me using his account until I get my own). Our original project started with eight people. As Ron mentioned, it was definitely set-up as more of a collaborative writing project rather than an RPG an…
  • Christopher: same here. One of the reasons I kept trying to make things work with my group is that they wanted to write straight-up Fantasy (I think they all met on a Tad Williams forum) and not gossipy anime fanfic.
  • Nothing like a GM, no. People volunteered for different world-building tasks, or to set up and mainain the forums, etc., but the actual story was supposed to happen collaboratively and without discussion, as if by magic.
  • My last comment was a whisper, by the way, I didn't want to clutter up the general discussion with my "hey, can I join your game?" stuff. But I don't mind talking about this in public, either. My previous experience with PBP projects involved 5 - 1…
  • I rely on a simple two part method: 1. Have awesome players. 2. Avoid doing stupid shit that interferes with their awesome. It's harder than it sounds.
  • (edit: de-whispered) If you're going ahead with this project, do you have room for two more very motivated players? My girlfriend and I would *really* like to see one of these projects actually work for a change.
  • When you say "post-post-apocalyptic magicpunk", I hear "everyone sitting around waiting for someone else to decide what kind of apocalypse it was." I understand wanting to leave things open-ended but you've got to give them *something* to work with.
  • First time, "Dude, that's not cool." Second time, "Seriously, stop that right now." Third time, "Get the fuck out of my house." If your host doesn't respect their guests enough to do that, find a better host.