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  • I'm definitely in the area and want to do more story games. Edit: Been itching to run or play a Primetime Adventures game for a while.
  • I will second both The Shadows of the Trees and The Coyotes of Chicago. Haven't played them yet, but I whipped up a generic ruleset for them. Might wanna try my hand at adjusting it to a more traditional format (GM and players).
  • Had a wagering system with Kathanaksaya when I was working on it. I liked it. Really encouraged a lot more freedom than dice-rolling, and it forced players to consider how much a short-term vs. long-term goal meant.
  • I came to Story Games from the Forge a looong time ago. I'm a native of Richmond, Virginia, but Brooklyn is always in my heart. I'm a playwright (produced twice in New York) and aspiring novelist (if I can finish this draft). Because of my backgrou…
  • These are old, but I like The Coyotes of Chicago and The Shadows of the Trees at Semiel's Games.
  • That's good to know. There was a give and take, and a stated commitment, on her part, to hold up her end of making gaming fun.
  • Honestly, if it were me, I'd take the guesswork out of it and have a frank conversation with her. My knee-jerk reaction is to ask her, "What the bleep is your problem?" But that's not nice. From personal experience, I've never responded well to, …
  • All that being said (and I apologize if it was actually obvious to everyone but me and I just typed it out for nothing), if you want your game to be a tool against fascism, then you'll want to make it attractive to people who oppose fascism. Which, …
  • I love this game, and I want to start a trend of more Jewish games where you incorporate Jewish values and use a dreidel instead of dice.
  • On the other hand, I fear that someone will say, "What, you're tackling the problems of racism but misogyny doesn't warrant a hard look?" If someone makes a movie about racism, people don't (usually) complain that it didn't ALSO address sexism. We…
  • That up there^. I do think it...odd when men act as if the misogyny was the most entertaining element to play.
  • Sorry to resurrect this thread, but I'm working on something that I posted at the Forge which some of the ideas here touches on. The initial issue was about whether or not it is worth it to try to prevent powergaming behavior in game design, someth…
  • Quote from Tony LB: Ido feel like he's fishing a little bit for the issue of using geek knowledge as a crutch in place of other life skills. Like, I like Monty Python as much as the next person, but since college I do not use a Monty Python quote…
  • There was something I said on the now-defunct RPG Theory forum at the Forge that I think still applies to my attraction to non-human entities (elves, angels, demons, spirits, Exalted, etc.). What I like about portraying non-human creatures is tha…
  • I haven't playtested yet. I'm rewriting the core mechanic (sorta) to make things simpler.
  • Jack Aidley, I can see where you're coming from with that. Do you think that the reason FFRP is the best venue for games with immersion as their primary goal is that they do not impose a structure upon interaction, and therefore allow the player…
  • This thread has been very enlightening. I've been working with the scene-framing and conflict resolution system in Dramatikos to allow for more immersive play that isn't simply FFRPG with more stringent rules. The main problem I have seen is that …
  • Jason, You are not alone. I didn't become aware of a lot of that stuff until I was in my 20s (in which I still am now). Of course, being black and female may have something to do with my lack of exposure to these things.
  • Vaxalon, I'd like to see the same sort of thing done with North America, Africa, and various cultures in the South Pacific. Although after seeing "The End of the Spear," I'd love to do something with indigenous Amazonian cultures like the Waod…
  • Interesting, and it gels nicely with what I'm working on with Dramatikos. I can see where peaseblossom is coming from. While the drama that results from conflict is certainly interesting (I am a playwright, after all), non-stop competition gets …
  • I know it's a bit late to be returning to this discussion, but I had to respond to Bryan's post. That was fucking awesome. That's the sort of setting I want to play in. Different cultures, of course, but the same focus on pre-colonial times o…
  • That's a neat idea. I'll think about putting something like it in Dramatikos. Not outright steal it, mind you, but just put a blurb in there about it.
  • That makes me wonder - is there a good, workshop-like community somewhere in the Web? Do you think that you would participate in workshop activities here? Should I go out and make one? I know I'd participate in workshop activities here or anywher…
  • Quoted from Josh (S)o I take it you lump large portions of traditional science fiction into that definition of fantasy? The crazy shit need not be relegated to a medieval level of technology? Absolutely. In fact, I would go so far as to say tha…
  • To answer the "why fantasy" questions, I, like Keith, feel constrained by history rather than liberated by it. And, more importantly, fantasy often carries a mythic resonance that moves me on an emotional level that most real-world history does n…
  • Shreyas, I can only point to sources I found particularly interesting and relevant to my experience. I cannot do all the legwork, do a thorough analysis of my sources, then present my findings in a concise, coherent manner. I am not inclined to…
  • Uh, Shreyas, please observe the difference between presenting an observation and attempting to tell you what to do. OK. That was a bit snippy, but I was trying to introduce the idea that oral storytelling is not always dramatic storytelling. If…
  • Shreyas, The elements you include in your definition of story are, peculiarly enough, more akin to drama. Of course, drama is a type of story, but if you want something more encompassing, a broader set of characteristics may be necessary. Tha…
  • With Dramatikos, the main thing I'm doing is writing it as a game, not a roleplaying game. In fact, I think the only time I mention the word roleplaying is for one of the example players. Of course Dramatikos is a roleplaying game, but I found tha…
  • Jack, I agree! I had forgotten to mention that in my previous post, but that is something that we did in my playtest of Kathanaksaya. I used it for a Matrix game. Myself and a friend of mine were GMs. He GMed the real world while I GMed the M…
  • When I playtested Kathanaksaya with a local group, I pretty much ran a game for the players using pregen characters. I didn't go in there with a preset goal or anything, just to observe how it works in play. As a rules arbiter, I was only there to…
  • Andy, Don't forget to mention the lesbian part.
  • There are all great suggestions. I think I'll go with 1km1kt.net. Considering that the game is only 15 pages long (including examples) and has no art of any kind, I believe that'd be the best place for it for the time being.
  • technocraft, I'm not trying to be snarky or obtuse, but why didn't you ask for clarification on the other thread instead of coming here to tell me how to entertain you with my posts on the Forge? You coming over here and telling me that the titl…
  • I posted a bit more on my thread to give you an idea of what Dramatikos is like. I do have a PDF available for it, if anyone is interested and doesn't mind the lack of pictures.
  • Andy K. My thread on Dramatikos was not the first one I posted for one of my games. It started out as Kathanaksaya, which got a lot more feedback initially since the Design forum wasn't as popular, but that sort of dwindled after a while. I att…
  • Andy K, I did receive your email after I checked this site. Playtesting is a bit difficult given my work schedule and the local gaming community. Right now I'm interested in having independent groups playtest my game. I can make a PDF of the…
  • I've attempted the Forge several times, with limited success. I'm leaning towards not relying on the Forge to get anything substantial in feedback or playtesting done. I do believe I have a PDF of my game, but I'm not yet up to fiddling around w…