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Neil Gow

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  • Hi Rickard - it is, I am afraid, a pretty generic 'snowy mountains where people who ride polar bears defend the weak against a wicked Crone queen and her goblin/daemon horde' style affair. Nothing hugely original or derived from actual folklore.
  • This thing still works? Wow - it seems like an age since I was on here. Anyway... ERA is a roleplaying game designed for small group play (1-2 players plus a storyteller) and quick play, with a session being completed in around an hour. In ERA, yo…
  • Yes Jason. Once we've got a reasonable number of results I'll be number crunching and then I'll throw together a report and post it up. The results have been illuminating. Neil
  • Thanks to everyone who has filled in the survey already - we're up to 99 responses. Ideally, we would really like to get that number nearer 200, so if you haven't filled it in, you still have time to let your opinions be heard! Thanks Neil
  • One thing that you might come across is a vocabulary limitation? Some of the Gifts have 'Lore', 'Hardy', 'Empathy' and 'Sidekick' which might not be natural parts of your daughters everyday speech - but thats only going to be a problem on the first …
  • Lets see shall we? - I'm going to hit more conventions next year. I did a couple in 2007 and really got into the 'con game' thing. So I will be at a good few UK cons - Conpulsion and Furnace definitely. Indiecon, Dragonmeet and GameExpo are all o…
  • Notepad - check Internet off - check Thinking - check I have a habit where I have a piece of paper that rests just under my keyboard. If I have a good thought during the day, I scribbled it down on the paper. I would gather the paper at the end…
  • MI:666 - Hell exists, only the British Govt. knows about it. You are the branch of the security service that has to protect the secret that would end the world. It has been on and off the design block since forever, and probably will stay in that ho…
  • Going back to your original idea, I don't think that a voluntary naming and shaming technique - which is what this is - will work unless the community that it serves has a zero- or low-tolerance to people who back down on their public commitment. …
  • The courtesan class was called the Houri, IIRC. And there was a Gigilo counterpart as well? Neil
  • Again, absolutely. If you have to change your product to the extent that it no longer represents your original product, then there was little or no market for your original product in the first place. However, if you change your product and use i…
  • I've actually been about to jump in a number of times to this thread but when someone finally mentioned market testing, I have to. Absolutely! I'm going to generalise here, but I am guessing that we make great games and then we find people to sel…
  • Five alterations to 4e 1. No experience. We level after each climactic plot point - usually, but not always, once a session. No number tracking, no monster or encounter grinding and a very dynamic game. 2. No random magic items. We each have a…
  • I'll add my experience. Every question in your list is wholly valid - but becomes even moreso by addition of a supplemental question "+(a) No fuckers, do you REALLY mean that answer YES?" I used to be part of a big gaming community but very few o…
  • At this very moment, I'm working on the second issue of the Duty & Honour Almanac which will be covering the role of Spanish Guerillas in the Peninsular War and will include complete rules to play them - even the female ones! *shock* After th…
  • For reference for an occult WW1 game, I would heartily recommend 'Arrowsmith', a comic by Kurt Busiek and Carlos Pacheo. http://www.amazon.com/Smart-Their-Fine-Uniforms-Arrowsmith/dp/1401202993 Its quite high magic but the realisation of the s…
  • Is there not a chance that a scheme like this might well result in bad product coming to market? For example, you start your game and all seems fine, you slip cash into the aether ready to get it back when you publish. You are happily approaching…
  • If military adventure, bodice-ripping romance and bayoneting the French is your thing,
  • Ahem! As the corpse in question, I feel I can speak authoratively on this matter. Clearly, Silus, the pirate in question couldn't wait to get his mucky little paws on me - the ambitious but fataly useless Ship's Boy. As soon as I was dead, my …
  • I'll have a starter for 'Victorian London' please Neil
  • Bring it Graham Neil
  • Straight from the pages of [url="http://www.omnihedron.co.uk/dutyandhonour/downloads/almanac-1.pdf]Duty & Honour Almanac#1[/url] 'The Lady' Maria Vasquez Whore from the docks of Cadiz, hates the British who bombarded, the French who invade…
  • I love the setting of Blue Planet but I've never been too fussed about it's system However, we have a setting with lots of different factions, all working together and against each other (GEO, Corps, Gangs, Settlers, Mutant Animals, Dolphins etc …
  • I believe there is a really thorough explanation of it somewhere, possibly the Forge glossary, but I can't remember. From my recollection it is a name for that practice in games where the GM gives the option of a choice but the outcome is the same, …
  • We have an immediate post game debrief, which I must admit tends to be a hurried 'yeah, it was great' and then we have an online discussion/blogfest about each session. Its a method we have used for a while and it works well for us. Neil
  • 1. Take this syringe from A and deliver it to B. I'm warning you though - don't lose it, don't inject it and if it smashes, make your peace with God. 2. This is my daughter, I want you to take her to C. He's gonna marry her. Don't mind the tears, s…
  • I want to sit down with three players and give the vanilla 21st century characters and tell them by the end of the session one of them will be dead and one of them will have changed forever. I want to play a game of interlocking temporal paradoxes …
  • Within minutes of the start of most D&D games, players begin an unremitting career of murder and genocide - does that count? Seriously though, when you start to move the barometer of a situation like that towards 'dark' and 'dangerous' then t…
  • Oh, thats good stuff Judd One trick we used for Pendragon - we ran the game until the Winter Phase and then stopped until the next session. If we could all make it, thats good news, and we started the game with the Winter Session. If some of us…
  • Yes, I think some degree of focus is necessary when roleplaying. It need not be high focus but it cannot be some wishy washy 'oh I'll roll in a minute when I've finished this level ...' business. I think that sometimes we see 'how we are' and thi…
  • The books I have here, printed by Lulu in the UK are as good a quality as I have seen on any indie book I have on my shelf. There are a few factors that are going to come into play when I decide about my 'big' print but quality is always high on my…
  • Ryan - that was my life between 1998-2001. I could not get a decent game for love nor money. Everything we started spluttered and failed. No-one seemed willing to put any degree of commitment into the game and when they did they were just not that i…
  • My fae princess trapped in 1920's London had 'Desperation' - she had to maintain her place in an increasingly disbelieving world but the only way she could do that was to destroy the artifacts from The Emerald Throne that she still had, in full know…
  • Cheers Malc. So eloquent* Its been a long road bringing D&H to market. Its been an exceptionally steep learning curve in parts and an exercise in learning your own abilities and moreover, limitations. There have been some very funny moments a…
  • I'd suggest that the answer to your opening question is there, in the words. RPGs tend not to be 'active' enough to be an activity, hence they are a hobby. That doesn't make them bad, it just makes them lacking in well, activity! It strikes me th…
  • I think there is definitely a barrier between those things that the consumer can expect that the designer can effect, and those that consumers expect that the designer has no means of impacting. So, for example, as a consumer, I would expect that…
  • Duty and Honour will be out in (counts fingers) 23 days. Neil
    in ... Comment by Neil Gow September 2008
  • Can I ask, how many of us play games where there is a high likelihood of the characters being gunned down in their first encounter? Second? Third? Penultimate? Last? If your hand went up at the last one. (I saw you at the back, unsure... see me l…
  • Surely getting captured and escaping is one of the basic building blocks of most adventure stories? As with most things however, its not what you do, its how you do it. I am reminded of Uncanny X-Men #113 (iirc) where the X-Men are captured by Ma…
  • Deadly... Four knights charging Saxon lines in massed battle - no problems Four knights ambused by naked pict men screaming obscenities with long hard pointed sticks - paaaaaaiiinnnnnn! Thats one of the things that makes the game so cool. You…
  • Your 'guild' in a tabletop RP sense is your gaming group. The chat is the general camraderie of that group. I'm sure we have all seen people who have lost their love of gaming but who hang around a gaming group for months -sometimes years - continui…
  • In my experience, our GM will kick off the game with a scene with a really nasty conflict, pouring the fan mail into the pool like candy. We lose. We are put in peril. We then recover our position through the game and by the end its him thats feelin…
  • Johnathan said: Those are some badass looking redcoats you got there. Neil replied: Indeed. The game zooms in on the swashbuckling, pistol shooting, bodice ripping, knife fighting, scarred and dangerous end of the genre as opposed to the cannon…
  • 128 pages It is 'Crown Quarto', which is admittedly a strange size. However, if I said 'the same size as an Osprey Military guide' it would make more sense. Neil
  • Deep breath... Jason - I'll be sending a copy off the Fred and Brennan for IPR approval and hope to have it stocked by them. Its been printed so far through Lulu and thus will be available from them too. Graham - I did the layout. Gregor - …
  • Duty & Honour was partially a reaction to In Harms Way. Not in a 'I hates it and I must kill it!' way, more in a 'OK, thats crunchy. Lets go waaaaaaaaaay over here. Hmmm...soft pillowy goodness' sort of way. However, it was by far and away mo…
  • BSc (hons) in Management Science: Marketing I'm still waiting for the waiter to bring the menu and quite frankly, I'm appalled at the service Neil
  • Misuba said: I want a game built around this under-utilized genre: the world of professional kitchens. Neil replied: Goddamit, that was MY idea! Just finished Kitchen Confidential by Anthony Bourdain and I thought 'there HAS to be a RPG in …