i don't come to anyone's house and make sure they're playing it correctly. but the tools are there to help gamemasters create stories with lasting consequences, especially with everyone being invested in the enclave's survival.
Jim, can you give us some more detail about what you mean by the games having a “shared language of narration.” Are you talking primarily about the terms and the language of the book AND/OR are you essentially saying that the book should consist of…
"Collection of short games by a single author, unified by genre/setting" (such as Protocol Fantasy) has never caught my interest powerfully enough, I admit - there's a bit of "I already have like a thousand one-shot games to try out" and a bit of "…
a book filled with great game ideas that have been cracked and reformed to include only the essential elements because the book has already taught you what an ensemble scene is will only benefit from editing and playtesting.
I would buy something li…
i have no idea who here is familiar with my work and who isn't, so i won't presume anything and certainly do not want to sound like i'm talking down to anyone. that is not my intent. i find a great deal of GMless gaming verbiage to be cumbersome IN …
I would also be interested, if any of my existing games might be of interest for the project. I don't have the time or skills to publish them myself, so it would be nice to see them in circulation. "Edit your text heavily" gives me pause, however; w…
i am aware of 200 word (i've actually written two myself). i am looking for out of the box games, not necessarily abbreviated ones. but if the book is to include MANY games, it can't have long games.
the first one was about 4.5 years ago. i had barely joined facebook. i had no network. and i wasn't even planning on starting a game company. i just had an idea for a fantasy adventure that my gaming group loved and i wanted to publish it. i've been…
haha. i'm not trying to keep it a secret. i honestly don't know what went right this time. i could venture some guesses, but some of it might sound arrogant. so. i'm avoiding saying those things.
maybe it was the art..... and i had nothing to do wi…
In your mind, does this game supersede Protocol?
i think it's much more advanced version of protocol. it borrows the scene concepts, but everything else is new and deeper. the stories are deeper for sure. protocol is still a two-hour movie. praxis i…
hopefully, the book provides a good blow-by-blow account of the game. if not. i will be constructing some samples of play on the KS page. the pdf and book come with lots of reference pages.
awesome. well. if you think something is missing from my document, let me know. i'll happily update it. and feel free to call me up anytime for a chat on your podcast.
i wish i'd talked about that in the book. mostly it's advice on how everyone shares responsibility. and what pitfalls to avoid. don't think of it like a mission-based trad game. etc.
What makes it cool?
Um. Let's see. How do I qualify this?
The best part of GMless is play is the FOIL rule. The player to your left is your foil. They interpret all the bad things that happen to you. They spend drama points to make your life worse…
the KS just hit $5000
i'll be updating how the rules work tomorrow on the page
mostly, i'm just posting that i'm a little surprised at how well it's doing
i'm going to do an update tomorrow on the page about how the dice and results work. but the dice aren't the meat. they are the bones. the meat is the result charts that inspire dramatic results in a way i've not seen before. i hope. i think. anyway.…
I hadn't heard of Protocol Games before. What are they like?
there are 50+ games in the series. all available on my website (postworldgames) or drive thru. in general, they are fast, zero-prep games. and while they have a shared system, no two play …
isn't the name of the project kind of misleading?
I mean, is this book offering suggestions and guidelines to improve my sessions of Fiasco and Polaris and Hell For Leather?
From the KS description it looks like just a guidebook specifically for th…
Another spotlight. This one is about Spartan rites of passage.
Kickstarter ends in under a week.
https://www.kickstarter.com/projects/218255739/protocol-game-series-two-15-more-games/posts/1080396
Some of you may not know this, but I convinced Matt Forbeck to write a protocol, if we hit $6000. It's called Swansong, and it's about aging rockers.
Swansong is a story roleplaying game about a rock band's final tour. Not just any band. But a reco…
Lots of updates since I was here last. There are now 20 games in the series. A new stretch goal was announce, as well. Damascus is game 21 in this round. Written by Chris Hussey.
Another update.
I'm copying and pasting the link, as well as the story.
Clockwork Girl is an idea I've had for about 5 years. The original concept was supposed to be a comic book. I even sketched out an outline script, but I have bad luck coordina…
The updates on the page include spotlights about the games. Today, I spotlighted Splinter City, a game about average people living in a city with superheroes.
https://www.kickstarter.com/projects/218255739/protocol-game-series-two-15-more-games/pos…
hi tom,
i don't get this way all the time. sorry for not responding.
a loving relationship that is fortuitous seems like an easy bet, but jealousy may be harder to define.
i could see it going a number of ways, especially if i knew all of the rol…