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ffilz

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  • Thanks for all. See y’all about.
  • Ok, I'll give Gauntlet a shot, which category there? Hmm, will I be able to re-post the first post from here with all its links? I've posted most of my content from this thread on Fictioneers.
  • Oops - double post
  • I looked at Gauntlet. The organization there and the UI are just too cluttered and confusing to me. Fictioneers looks better, not quite sure which subforum this discussion belongs in. If you have a thought, I'll kick this off over there (and dig up …
  • I'm really not sure. The general RPG forums I follow are probably too noisy to be able to consistently find the discussion. That's what I've always liked about Story Games was a large enough community to have a hope of having conversations like this…
  • Sorry if this is a bit of thread necromancy, if there are folks interested in talking this kind of stuff, I'd love to find a good venue. Maybe someday the conversation will result in a workable game idea.
  • An interesting idea, the ability to easily modify an encounter table as the game progresses certainly makes this idea practical. I like the thought that when the table is longer than the dice used to generate the next occurrence that a recycled entr…
  • Here I am: https://wheretofind.me/@ffilz
  • I haven't worried about the more mixing issue, so I haven't thought of specific ways to handle it. With the ubiquity of smart phones these days, documenting your contributions with the smart phone camera seems like an easy way to handle it. It will …
  • So with the collaborative builds, it's pretty clear where the boundaries are and there are almost no issues. I did lose some rock bits one time because they were out in the water and got cleaned up by another person and accidentally swept into their…
  • As to general comments on organization, often larger displays are coordinated to join along the base level flat terrain or a large body of water. I could easily work smaller contributions into my display since much of my display is in 8x16, 16x16, 1…
  • Oh, that stuff is brilliant! Can you tell me a bit about how people organize the group built projects? Here's at least one coordination thread for the BrickFest 2002 castle walled town: https://news.lugnet.com/castle/?n=13282 And here's a planning…
  • Yes, the mountain pieces are great for bulk building. Last year, I took advantage of the ability of clubs to make bulk orders to get a pile of rock pieces in the new colors. I am close to out of my rock pieces in the old colors, so in some future ar…
  • To link to the original thread: http://www.story-games.com/forums/discussion/22107/next-minis-roll-call-let-us-know-who-you-are
  • To link to the other thread: http://www.story-games.com/forums/discussion/22109/large-lego-worlds
  • To avoid derailing this thread too badly, I started a new thread with pictures of my castle layout. I'm happy to discuss ideas and such over there. I'll add one more note here that there ARE some games that are at least close to RPGs that are desig…
  • I'm sort of peripherally interested. These days I don't do face to face gaming so my miniatures mostly sit in boxes. That said, I have an ongoing project where I am slowly building a medieval fantasy world using LEGO. The size of it is such that it…
  • This is definitely a bummer. My posting here has dropped almost to zero, but I enjoy following (or trying to follow) some of the discussion of more traditional games from a storygame perspective. Too many of the other places I spend most of my RPG f…
  • Chivalry & Sorcery (FGU, 1977 or thereabouts) also assumed that PCs would be interested in spending non-adventuring time in doing things to improve themselves, like training or researching spells. Some players report that, since those activities…
  • Cool ! That's good archive work... Too bad it's not yet public domain. Midkemia Press are holding onto their property with pixelized illustrations and all. I can't blame them. I wish I could find my copy of the 1st edition. I don't think I sold it. …
  • Another early RPG supplement that dealt with downtime was Midkemia Press's Cities supplement (1979).
  • @ffilz Let's talk! We played Burning Blackmoor together years ago. Your constraints work for me (8:30 start time weekdays, as long as you're able to play for, say, 3 hours!). Hans, hi! Sadly I also can only do 2 hours. Currently I’m alternating play…
  • Google+ was the most productive way for me to have conversations about Classic Traveller. I am in the Storygames group there, but to the extent that I pay much attention to games other than D&D, RuneQuest, Classic Traveller, and Burning Wheel, h…
  • @Airk , agreed, it's a reference with no description, an insider-only label. I'm not sure the category has all that much meaning to outsiders anyway, though? I suspect that, to care about the differences between Dungeon World and D&D, if you d…
  • Yea, I would have thought that the West Coast was big enough, but my experience is that it isn't working out that way... I am finding players, but it's slow. In the meantime, I am having fun, though I almost lost hope on my current RuneQuest game wh…
  • What you need to do is to start playing online. Solves all your problems in one fell swoop. I wish... I live in Oregon, and have start time constraints due to family (weekday evenings only, 8:30 PM is earliest reliable start time). Unfortunately thi…
  • I would point to Ace of Aces (1980)? Or maybe if that's not quite refined enough, Lost Worlds (1983) as the seed of the idea. For these games, each player had a playbook (Ace of Aces had "Allied" and "German", Lost Worlds had various character type…
  • DannyK - to some extent those issues are "fixed" by OD&D (or should I say "unbroken" or "not yet broken"...). Especially if you primarily stick to the original 3 LBB. Attributes aren't THAT important, mainly giving an experience bonus (which is …
  • Hmm, not quite sure how to answer this if I'm still actively playing OD&D... But I do currently play other games also: RuneQuest - I wouldn't say this solves problems OD&D doesn't have. It's different, and I enjoy it and have had some grea…
  • I definitely agree with the not scaling things. Let the players be clever, or seek out lesser challenges in the campaign, or hire help. It sounds like you should not play if the two rocks aren't available unless you are willing to play something el…
  • Hmm, I was thinking "say yes or roll the dice" worked just fine in old school D&D. As has been discussed in other venues, a player wanting something that is totally logically out of bounds does not warrant rolling the dice or giving in to the pl…
  • I’m actually trying to think of a game system where I could lay failure of the system to work on the die rolling mechanism.GURPS early editions. Warhammer Shadespire. Arguably early WoD and Savage Worlds. Of these, I've only played GURPS, and I have…
  • On a flat 1d20 line, going from +1 to +2 is around the same bonus as going from +7 to +8. Actually not necessarily, I've run some Monte Carlo combat simulations (of d20 AD&D and Normal Distribution Cold Iron) and the first +1 that takes succes…
  • Static Linear, ok, I guess that makes sense. Hmm, so the table I have that maps the normal distribution into a 3d6 (extended) roll could be used to replace GURPS or Hero 3d6 static pool (summing) with static linear... One of the first free/open (I …
  • You missed one in your taxonomy... Maybe "Static Normal Distribution" as the label: https://welcometofranksworld.blogspot.com/2005/12/cold-iron-task-resolution.html The method basically uses a bunch of d10 rolls to generate the digits of a number…
  • I'm partial to the original rules. Outside of that and the various basic and expert sets, I haven't really delved into the OSR offerings.
  • I didn't go look at the OD&D table, but it clearly matches well with the Traveller table, which is not surprising since Marc Miller is on record as having walked through the D&D books in writing Traveller. Since Traveller already uses 2d6 fo…
  • Here's the reaction table from Classic Traveller: REACTIONS Die Reaction 2 Violent. Immediate attack. 3 Hostile. Attacks on 5+. 4 Hostile. Attacks on 8+. 5 Hostile. May attack. 6 Unreceptive. 7 Non-committal. 8 Interested. 9 Intrigued. 10 Responsiv…
  • Do I have to pick one? I really have 4... (D&D [usually expressed as OD&D, but AD&D counts also], RuneQuest, Classic Traveller, and Burning Wheel). If you twist my arm hard enough, RuneQuest probably wins by a slim margin. Frank
  • The more complex combat rules of 3.x and the character building were definitely a pinnacle of a play style that led to protectionism of PCs, sense of danger without too much actual risk of loss. And when a combat takes an hour to run, and the game t…
  • TravellerCon sounds really cool, but cons are pretty much out of the realm of possibility for me now... Yea, COTI is quite a place...
  • And heaven help if you run a game like Traveller where the game has become synonymous with the "official" setting... Right?! I almost never run my Traveller games in the Third Imperium setting, though. I've managed to run all Alternate Traveller Un…
  • I hate running giant, detailed, published settings because I hate being corrected by players who know the setting better than I do. I don't want to be bound to canon. I want to be inspired by it and informed by it, but not feel constrained by it. As…
  • Re: Dragons - Rune Quest's Dream Dragons... While I didn't do it with miniatures, the Cold Iron system I ran in college a lot, most of the encounters were with humanoids that had levels (this was years before D&D 3.x....). I even gave animals l…
  • Interesting problems... I find the best way to have productive conversations is to utilize a forum that has a small enough audience, or at least sub-forums that help divide that audience, such that the responses to a post typically don't explode be…
  • For Traveller, I would recommend Classic Traveller. If you are willing to spring for the CDROM, you get all 4 versions (1977, 1981, The Traveller Book, and Starter Traveller). If you want POD, you can get The Traveller Book from RPGNow. You can get …
  • I guess I'm a mostly trad games person, but the three trad games in my "if I could only take a briefcase of my gaming stuff, what would be in it" are: Original D&D Classic Traveller (1977 box) RuneQuest 1st ed. I would recommend anyone who has…
  • Cool. For what it's worth, I've been defending story-games.com in discussions over on therpgsite.com... And threads like these (almost any thread you start it seems) are proof to me that story-games.com is NOT anti-old school D&D. If I had more…
  • Some people claim that OSR is "a movement was to keep the old games alive, and I think it has been a resounding success in that sense." (I'm not picking on Dreamer here - their quote was just the nearest to hand for that sentiment.) That makes no se…
  • Frank Filz here. I've been around here for a long time, though I never got very deep into "story games," instead mostly living in old school traditional games land. On the other hand, I'm with those folks who still include those games as "story game…