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Jeph

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  • You don't even need NLTK. You just need to build these indices: A mapping from each post ID to the thread ID in which it appears. A mapping from each word that appears in the story games corpus to the set of post IDs in which it appears. (Though y…
  • As far as I understand it, all of the things that look like traditional RPG mechanics in Jay & Cary's game are like that, from d20 rolls to damage and hit points and hit location to a magic sword's +1 bonus to experience checks to levels. They'r…
  • Time isn't running out! These forums will be around for a year in read-only mode after they close down for new posts next month. At some point during that time, someone will write an index.
  • The error-free–ideal is inaccessible. [...] You don’t have any rules really operating on the “g-correct”. Whereas we have thousands and thousands of pages of rules operating on the blorb. Which is a messy and human process. Rules such as how mu…
    in SIS, MIS, PIS Comment by Jeph July 2019
  • As per the original meaning of game state, David, the answer would be either "no information about Bart's eye color at all yet" or "Bart's eyes are either brown or blue", depending on your group's convention about how roll tables are used and interp…
    in SIS, MIS, PIS Comment by Jeph July 2019
  • All threads containing posts by Paul: https://github.com/jeffschecter/storygames/search?q="profile/Paul_T" Threads started by Paul might be a bit harder. Someone could build an index on top of the data to make that kind of searching easier, if the…
  • This goes for dialogue too. The gloracle says that the gnome tries to trick the PCs into a trap and the gloracle says what type of knowledge and personality the gnome has available for tactics. Maybe the gnome says “The treasure you seek is down th…
  • I think it's interesting that you drew the arrow: GLORACLE ---- determines the actions of --- > NPCS. That seems more aspirational than descriptive of how you really play, right? Like, in actuality, it's both the gloracle and the DM determining t…
  • When I talk about Game State, I mean "all the stuff the system operates on", which in an RPG usually includes all the variants on *-imagined-space you can think of + a bunch of stuff that's typically not part of imagined events in anyone's mind, lik…
    in SIS, MIS, PIS Comment by Jeph July 2019
  • I don't think that's right, @DeReel. Any method of searching will have access to the raw HTML that underlies your post.
  • I've been continuing to update this every so often. Most recent version is up-to-date as of about an hour ago.
  • Since 5e already has these nice proficiency rules, why not tie torchmaking to tool & skill profs? Say, anyone with proficiency in Alchemist's supplies or Survival.
  • @AlexanderWhite , how do you know when to pass "most obvious or boring" and go to "roll dice"? Is it when there's not a single obvious, boring thing—when there's some salient "known unknown"? So 1. If it's in the prep, say it. 2. If there's no sa…
  • Yeah! For instance, you might at the start of the game say, "I'm totally not cool with violence directed towards kids. This game will have none of that." And your group could give that line more authority than the prep, more authority than players'…
  • Yup! It's an example of investing authority into the frame embodied by the physical record. Illustrative comparison of the physical record lacking authority: We're using goldfish crackers to represent the positions of our characters on the battlefi…
  • Possibly useless elaboration. Here are some common reference frames used by rules. Shared Between Whom? We like to talk about the Shared Imagined Space a lot. It's approximately equivalent to the linguist's idea of common ground, as relates to imagi…
  • However, if there are stronger claims to be made (such as that we're discovering new principles or techniques!*), I'm likely to hold off on being convinced until I see some new techniques or principles emerging from that understanding. [...] Have …
  • 100% certain Sandra is NOT saying that all non-blorb play is Illusionism. Also pretty sure she makes a 3-ways distinction between blorb, not-blorb, and anit-blorb.
  • Option (d) two point oh is really neat, but also totally different from the original. You've got an intelligent magic item that can probably be contacted telepathically, and its behavior might be influenced by stuff like a character wearing a Mind B…
  • Well, that's why we focus on make rules that operate on the game state rather than on the SIS. I think I'm not getting what you're tryna tell me!
  • Right, in the doppel situation, the SIS includes both: "There's a unicorn" and "Alice sees a unicorn"; And the game state includes rather: "There's a doppeltrotter" and "Alice sees a unicorn"
  • One of the things that Wizard's Grimoire highlights effectively is that the concept of SIS is overly vague and unspecific. In linguistics, it's impossible to talk about common ground or mutual knowledge or manifest information without being clear a…
  • However, any proposition that is true of things established to be in SIS is also in the game state. This means that to every true proposition concerning the SIS I can associate a particular proposition in the game state, and there is a unique and a …
  • Perfect! When we roleplay, we're gaming in order to jazz, creating an artistic product. Like a ballerina moves in order to dance, creating an artistic product. I'm not totally sure I agree with your claim that these are different activities. If th…
  • It's Jack Vance, pure and simple! Plasmids are clearly sandestins by any other name! This looks really neat. Will read over it later tonight.
  • SICP was the book that taught me to program! I find the made-up vocab incredibly hard to think with. It was fine when there was, like, one made up word when we all used, Blorb. But I just can't wrap my head around this etymology-less, morpheme-less…
  • Lighting and music in the room, maybe. The privately-held opinions that players hold about the SIS, and plans for future actions. "I really don't like Alice, I'm going to poison her first chance I get!" Meta-level communication between players. Af…
  • Oh, I like this a lot. I agree that it's usually much equivalent to "all the operands of the rules" for most RPGs. That's like saying "All the things changed by the dynamics of a system."
  • In fact, there’s absolutely nothing that appears in both the imagined reality and in the game state! They operate on different types of symbols.Jeph later changed his mind on that if I understood it correctly, and if so, he and I are now in agreemen…
  • @Neurotrash To be sure I'm following you properly: You see a particular... I guess social contract? As a tool or medium. "The game of D&D Jeff plays with his friends, with all the social structures that enable it to happen" is a medium, like …
  • Yes, exactly what Thanuir said. "First Level Fighter" and "Hitpoints" are rules concepts that we, the players, have agreed to reference when deciding what happens to Alice in her fictional world. Their existence is entirely dependent on the extent t…
  • @yukamichi , I think I may have misunderstood your position. I took it to be: Only the Shared Imagined Space is relevant; and We can affect the SIS directly, by communicating with each other; or by using real-world cues, which cast a shadow on the…
  • Alice can only have 13 hit points because that's what it says wherever we happen to store that value. It can't exist anywhere else. There is no "ideal" game that exists separately from the things we reference and use while playing. Wait, so would yo…
  • @Jeph, I'm not sure where you got the idea that I was portraying your views in a certain way. I think you and I moved past the whole "rules as the physics of the game world" analogy several pages back (or, well, I'm taking your word for it, anyway)…
  • Jay, yes, we agree on all that stuff about credibility. 100%. But it's not the point of this discussion. The point of the discussion is that information that has not yet been shared, or indeed information that is not yet known to any player, can b…
  • Paul, I have no idea how you came formulate your beliefs about my stance. They just seem so... entirely divorced from anything that I actually think or believe. I really get Sandra's frustration with you. Someone makes a detailed argument. You say…
  • Oh, no, in that case her HP actually becomes 15. I'm not gonna try and say it was really 13 all campaign long. (EDIT: AsIf beat me to it.) The analogy here is a cat wanders across a chessboard, knocking the pieces astray. We put them back together …
  • The credibility thing is pure distraction. Stop getting hung up on the note and the player's authority to write the note, ya'll. Pretend TP's character has a special ability straight from the core book that says, "Once in your character's lifetime…
  • No, it has nothing to do with the knowledge of the poison entering the SIS. It has nothing to do with whether the other players knew about the note. (EDIT: Or, wait, I thought we were disagreeing, but maybe we're not? Are we saying exactly the same…
  • @yukamichi , Vincent's got some stuff fundamentally wrong in the post you linked. The physical queues like the character sheet aren't casting a shadow on the wall. Alice does not have 13 hit points because my physical character sheet has "NAME: Al…
  • Haha I gotcha! You're not being a weirdo.
  • Is it crystal under the LBCB Principle, Paul? 'Cause LBCB-wise, we get this: Up until AsIf reads the note, his favorite NPC is fine, and TP's character never had poison under his nails. When AsIf reads the note, his favorite NPC is poisoned, and …
  • My current understanding of the Forge-ism "Shared Imagined Space" is that the term is basically identical to Common Ground (in the sense used by linguists), but with a more limited scope: just stuff relating to the diegesis.
  • (I think ya'll are successfully convincing me that "game state is all the operands of the rules" is a more useful concept than "the minimal additional logical structure beyond the SIS".) My own personal takeaways from these 600 posts, plus a few hu…
  • Yeah, I think we're pretty much on the same page then! Though I'm not sure what I think about SIS as the arena of referents. Sandra would say that the referent is the symbol in the Game State, I think; the symbol in the game state is the causal ant…
  • I propose that the chess board with the chess pieces on it, in the various positions are analogous to the SIS or what I sometimes refer to as the "fact space." It is the arena where the act of playing takes place. Going a bit further let say we en…
  • Nope, no difference at all, because we still need to know that Alice was within reach of the invisible assassin, and we can't know that from the SIS! EDIT: Unless we're explicitly allowing the GM to inject invisible assassins wherever and whenever …
  • How does this work with OSR-style play with rulings over rules, where the precise mechanical interpretation of someone being prone is uncertain before the situation happens, and then the referee or the group as a whole makes a ruling about if and ho…
  • It... sounds like mostly everyone is on the same page here? In some games, there exists a Game State, some sort of objective logical structure; and the system creates obligations related to that Game State, and uses the Game State to constrain what…
  • Earlier you wrote that "CONTAINS `VESTIBULE (GP 100)" is in the game state. How is it different from a character being prone? No! Fake news! Go back and re-read that post more carefully please: Earlier I wrote that whether or not the game state inc…