Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

malcolmpdx

Comments

  • A number of years ago, at UCon in Michigan, which I go to for the Tekumel Track. One of the GMs there invites me to a game based on the retreat of the British Expeditionary Force from Europe before the Nazis. The GM is a former British serviceman,…
  • Also, I regularly play with the same folks, but we almost always do one shots. Either because we can't commit to on-going campaigns, or because we're playtesting scenarios for cons. Same people each time, though.
  • Posted By: buzzIt may be because I am readingApocalypse Worldright now, but handling a lot of this stuff with character playbooks seems like a good solution. That could work in some situations, but for many Tekumel settings, the PCs are necessarily …
  • Not sure if your game supports it, but if you can easily have an NPC ask things like this in character, that does wonders. "Why did you leave me?"
  • I played a game at ACNW, with the gods being Amber Elders, a few years ago, that did both these ideas. I somehow found it unsatisfying...but interesting. I think the main problem I had was that it devolved into jockeying, backstabbing, and power a…
  • Interesting ideas to be sure. Let me do some out loud thinking. I am not sure I agree that having more status necessarily means having less on the stat side, though. That doesn't seem right to me, and seems like some sort of way to make character…
  • Posted By: Lisa PadolRobert Dushay has been doing what he calls the Tekumel Grand Tour, seeing what happens when he adapts the Tekumel setting to various systems. It's a fascinating experiment. I played in his Dogs in the Temple, where the PCs were …
  • Regardless of the attendant risks of resurrecting a thread from nearly 5 years ago... I am thinking and trying to come up with something similar, although I'm taking a somewhat different approach than described here. I completely agree that findin…
  • Posted By: JDCorleyI think I see an interesting way-to-organize games here. I did a "classic games track", a "Lovecraftian track" and a "play with the Designer" track at Rincon the year I ran RPGs there. So if you wanted to play nothing but Call o…
  • While Holmes in the original stories is kind of a super hero, later works have him being much less so. Iwould unreservedly recommend the Russell/Holmes books by Laurie King (The Beekeepers Apprentice, et al) for a good look at how he might be playe…
  • Gotcha, and I neglected to mention that this is something that will be made available before a game, as a link from a game description for a con. So this is meant to be In part "why might you want to play in this game?" material, as well as referen…
  • Posted By: GB SteveConflict is one way of telling a story but it's not the only way. Sometimes players just want to act as their character in a dramatic scene. It's also not always easy to find the right conflict for players. There are things they d…
  • Posted By: AlbatrossIn some ways couldn't these already be interpreted as stats under the original EPT rules? Body = HBS (height-build-strength) Mind = Intelligence Spirit = Charisma Shadow = Psychic Ability Enemy = Pedhetl = Psychic Power Yes, no,…
  • Posted By: McdaldnoMalcolm, So, there's both a light and a dark side to "keep characters from getting what they want." It sounds like you've already found and are playing within the light side: "I should create meaningful challenges that stand bet…
  • Posted By: JuddI'd re-phrase that a touch for my own habits. I find out what the players/characters want and put things in the way between them and it. If they do get it, their problems are often just beginning. It's an iterative cycle, to be sure…
  • Posted By: TeataineVery cool. I wish I could play a game like this. The method of play reminds me a lot of the freeform Ars Magica game with Meguey and Emily that Vincentdescribed. Or at least they seem to have a lot in common. I don't mean this to …
  • Posted By: Teataine @Malcolm, women can do physical stuff just like anyone else. It's the same as describing, I dunno, shooting a defenseless person in the face in AW. You say you do it and it's done.Fiction first. The physical challenge move kicks…
  • I am really really excited by this...it seems like maybe with some work, AW could work well for two things I've wanted to do for a long time, namely a creepy game set in medieval eastern Europe with various horrors in the winter woods, and even bett…
  • Ya know, thinking about it some more, it's a matter of throwing a bunch of half formed ideas and interesting situations at the players, and then seeing what they do with them, and doing it in-setting/in-character, mostly. Once something takes hold,…
  • Posted By: Simon CWhen you say "things change because of that", how do things change? Do you mean that things happen in the game when you're playing that surprise both of you - like, your reactions to things are different than what you thought they'…
  • Posted By: Hans c-oI am totally taking over this thread. Feel free to tell me to shh if you need to. Also, I have no ulterior motive with these questions, though it may seem otherwise! Please do! This sounds to me pretty much like collaborative f…
  • Posted By: Hans c-oSo it's all consensus-driven, we're-making-the-story-of-this-character-together freeform. Sounds like. Exactly so, in this case.
  • Posted By: Hans c-oWow, very cool. Would you say you two are very much on the same page as to what this game's about, in tone and theme? It seems like it. How did you get on the same page? Thanks! I get a great deal of pleasure out of this game. …
  • Not sure if any of these folks are members here, but Joe S is terrifyingly good at plots and intrigue, which sort of makes it's own action. Simone C is simply one of the best role-players I've ever met, and our styles align so well that it's just …
  • You come back from the temple, and a servant comes to you. "Lady, Radái wishes to see you. Come with me, please?" "Of course." I am worried about Radai and eager to see how she's doing, anyway. He leads you up to her room. There's a servant out…
  • Just my two cents, here. It seems to me that OSR (which I understood to mean either "Old School Renaissance" or "Old School Roleplaying") might be best seen in a historical framework. I may be entirely wrong, given that the folks I know who identi…
  • I really don't have a good handle on what a lot of these terms mean, so this is only my take on how I've seen them used, which may be pretty varied. Generally, when someone says "sandbox" they really mean "no GM generated plot, "railroading", rules…
  • Posted By: Hans c-oPosted By: Neil Rigid Society Everyone has their place, and their assigned role. Those roles are often assigned by birth and you don't really get to choose what you want to be. If you're born into a clan of Vimuhla worshippers, yo…
  • Posted By: Hans c-oThe idea is cool, but I'm having a hard time seeing how all of these selves have an impact on play. But then, I haven't played EPT. Do you see all of these elements of character impacting the game as people play? As a matter of f…
  • Posted By: BertPlease use the checklist how you like, I nicked the idea off DERPG so I'd be a fool if I was to get all possessive. What's this essay by 'Ron' people keep referring to? Who he? Way up thread, this link to an essay was mentioned.
  • Posted By: MylesCI suspect the author is Dave Morris, who also wrote Tirekelu, a more fully-fleshed Tékumel system, also published in the Eye of All-Seeing Wonder, as well as many, many solo game books. I think that's correct. Tirikelu is also tota…
  • Posted By: Bert Some people noting the 'difficulty' of Tekumel cite problems working out what characters are actually supposed to do. The popularity of the original Empire of the Petal Throne amongst the OSR revivalists was at least in part because…
  • Posted By: Steve HickeyThis is great stuff. In combination with some of the techniques in Ron's essay, I can see how to approach this now. I read another guide to playing EPT last year (You too CAN run Empire of the Petal Throne) which has some rel…
  • Posted By: buzzThis is fantastic stuff, Malcolm. Thank you for starting this thread. ... How do you feel about the products being released by the Tekumel Foundation? I bought a copy of the original EPT manuscript earlier today, actually. First off,…
  • Posted By: Eero Tuovinen When you've been inspired by the work done on a setting, you can use that inspiration to fill in the empty spaces, and it doesn't truly matter whether you have a good handle on the entire canon. I noticed this myself regard…
  • Posted By: Eero TuovinenPosted By: malcolmpdxDoes that answer your question? Eminently. It's an interesting comparison with other unique fantasy settings. Tékumel seems to be the oldest alongside Glorantha, among these big settings published specifi…
  • Posted By: Eero TuovinenThanks Malcolm, that's exactly what I wanted to know. I see from the Wikipedia that Swords & Glory is from the early '80s, so a pretty venerable work. Regarding Tékumel: reading theWikipedia article on the bibliographica…
  • Posted By: Zak Ssophistication, brutality, Se Asia, MesoAmerica, Here's a picture of a monster, cities buried periodically creating dungeons, Oh Most Puissant Godlord Bless This Expedition, no metal, monsterhide instead, You saw Apocalypto? I saw Ap…
  • Posted By: Eero TuovinenAh, Tekumel expert in the house. Tell me, Malcolm, what should I read to get on-board here? I don't need rules, necessarily, I get how arbitrary that stuff is for a big and intricate setting project. Which are the most impres…
  • Posted By: Hans c-o What do you mean? Like you and your players have a home-cobbled freeform game? Kind of, yes. It's so free form that it's hardly more of a system than telling a story together, with a fair amount of OOC checking in with each oth…
  • Posted By: Peter AronsonOne problem I remember encountering with the setting in college (around '78 or so) is that in a lot of ways, the Tsolyáni Empire (which the original rules used as default setting) is really not a very nice place. We were exp…
  • Posted By: Jason MorningstarPosted By: malcolmpdxActually, let me turn that around...what do you find intimidating about the languages? Nothing, personally, I love evocative and unique language as part of a setting. But I know it can turn off others…
  • Posted By: Hans c-oAlso, Ron wrote a great essay on (among other things)how to use a big-ass setting for Story Now play. That looks very good and right to me. Thanks! I'm going to have to dig into that.
  • Posted By: Teataine I was just about to ask a similar question. Which edition should I take a look at if I'm interested in Tekumel? What are the differences? Are any of the official rule systems a better fit for the setting than others? I would reco…
  • Posted By: Hans c-oAre you using the original rules? The Guardians of Order rules? Something else? Ahhh, rules. I prefer to treat Tekumel as a setting, and ignore issues of system. This is mostly due to the fact that I'm what I've seen described…
  • So, in re-reading and thinking some more about it, perhaps another approach to getting into Tekumel might be to ignore everything I wrote up to the line "Because, you see, the vast majority of humans...". Ultimately, the whole history doesn't matt…
  • Again, use it if you think it's fun, otherwise ignore it. Most of the funny words can be eliminated, or hand waved if it's a problem. So instead of Vimuhla, just refer to the Lord of Red Ruin, or just say fire god. About the only thing that mig…
  • I have found that stating the negative, as in "if you're looking for a game that has a lot of X in it, you will likely be badly disappointed" as much as stating the positive ("this is a game about Y") seems to work well. I think that this may be d…
  • Hello all, I'm Malcolm Heath, and generally can be found on the internet as malcolmpdx. I'm 40 years old, as of 2011, and rapidly approaching 41. I live in Portland, Oregon, and have for the last 22 years, having come out here for college, and de…