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13Clocks

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  • Warning: wall of text! TL;DR: Judgement in RPGs can be interesting, but it can so easily be a recipe for disaster. Right off the bat, although I'm not forbidding it utterly, this is something with which you have to be very, very careful. The idea…
  • Just spitballing here, but possibly a "combat style" table might be a nice way of managing strategies? For example, along the top, you have "Bloodthirsty", "Cunning", "Cowardly", et cetera, and then you get various interpretations of what those tra…
  • It's a good first draft. The competing d20s make quite an interesting system. On the other hand, I do see several problems. First, there doesn't seem to be any real relationship between the words you write down on your personality sheet and the f…
  • What's your rig? I've recently started using a laptop. I keep the rulebook as a PDF open in one tab and my character and setting notes in another. I can also use an Excel spreadsheet to simulate a hundred dice rolls and just pull one from the list…
  • The original mythologies from the cultures on which Tolkien drew can be quite fun. Norse myths especially are great high fantasy: gods, giants, dwarves, men, the whole enchilada. Neil Gaiman recently wrote a collection, but you should be able to f…
  • As in the top post: version 0.2 is out, taking a lot of your feedback, as well as early playtest results, into account. Thanks, everyone! I'll be working on this over Easter and possibly playing it with some different groups, so any more comments …
  • Collaborative synthesis will definitely be a thing in version 0.2 -- thanks. I like the idea of complex syntheses leading to complex narratives; maybe the loser of each challenge gets to name one complication for every two or three steps the winner…
  • Very good point -- I'll reword that in the next version. To reassure you, I'd meant to say that it would appear to be a little bit arcane at first, but still eminently doable, much like air combat in The Few. It's not meant to come across as "you'…
  • I haven't had time to look through the rules properly yet, but I will say that the graphic design looks excellent. I would suggest maybe creating a version of the rules with character-creation at the start, as that's generally the first thing peopl…
  • Where do dungeons come from? Are they literally big holes someone dug in the ground to put monsters in -- in which case what kind of person would do that, and what situation would make it the best thing to do? If you could just kill them outright,…
  • Personally, I'm kind of in love with the idea that nobody in the world knows quite how to address their gods either. Not just a cultural thing, but with varieties down to the individual or even situational level; the gods themselves never out and ou…
  • These are great. Thanks! It would probably be something for the argumentative, cynicaal, and nasty cook to step out of the door and be met by someone calling him "Most Perfect", or for Ensign Newbie to be referred to as "Your Omnipotence".
  • I really like this! It's quite a cool idea. Two things to say: First, you can do it with normal dice too, just not as easily. Just have characters try to beat 2, 3, or 4 on a 1d6 roll. Essentially, you've built the stat check into the dice, whic…
  • To answer your questions in order: I did a lot of reading around, following links, looking at lists of "my favourite RPGs", et cetera. It was really research in the same way that you would research anything else: find an expert, read their work, a…
  • What gave me the sense that I knew what to do? Sheer chutzpah and -- dare I say it -- arrogance, mainly. I've been interested in the indie-gaming and narrative-video-game (Edith Finch, Gone Home) scene for a while, as well as interactive fiction. …
  • I'm surprised that you say you haven't seen any families succeed at this. Have you seen any fail? From my family, I find that the trick is to do as little introduction as possible and keep it light. I wouldn't have started by playing Lady Blackbi…
  • To answer your questions, in order: We've played three times together so far: Lasers and Feelings, Ghost/Echo, and The Leviathan Manifesto. (I'm actually in the early stages of a personal project to rewrite the rules to TLM in such a way that they…
  • There are five of us, including me. I recently got into the narrative RPG scene, and I dragged them with me. I choose games and GM; we usually play for one or two hours and definitely prefer one-shot and quick games. They mostly enjoy it for the …
  • Hopeless_Wanderer: That actually explains a lot. Part of the problem is that we generally use the word "others" to refer to people: "me and the others went to Anvilwerks", "I'll see what the others think about this." Paul_T: We're various differen…