Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Vivificient

Comments

  • Aw, I don't mean anything mean by it. I just thought, "Huh, how cute, it spells the name of an animal."
  • Platonic Ideal Game State = PIGS? Seems like the purpose of conceptualizing the PIGS is specifically so we can discuss how the real game state is different. It provides a more precise way to talk about "errors" in the ROBMPGS, and how blorb can …
  • Looking at this thread again I realized I also didn't reply to thank you for the answers to my questions--so, thank you Jeph! You've got these things that look kinda like game rules at first glance, but really they're just signs used for communicati…
  • The searching through github is not the long-term solution. Manually archiving hundreds of threads is obviously not practical either, and should not be necessary. Here is how I imagine one would go about it. - Download all the pages from Jeph's a…
  • (Only the overlapping part is meant to be read as "shared", which I believe is the traditional meaning of the term SIS.)
  • Uh, I am not sure what your definition of MIS means. How can a group think something? It doesn't seem to clarify between the two different meanings of "Shared" that have been discussed in the other thread. I think we need a venn diagram here.
  • Can't you always turn a third tier truth into a second tier truth, if we care enough? Not to step on Sandra's toes, but it seems pretty clear that she would consider it less blorby if she made up the table at the moment it became relevant (rather th…
  • Yeah, it's possible. Challenge 1: 1. (Make a github account and) log into github 2. Go to Advanced Search: https://github.com/search/advanced 3. Type in the search string: Monsterhearts Paul_T missing MC 4. For "In these repositories", put: jeffsc…
  • "Under the cloth is a sentient magic mirror that plays a game of chance. When the characters enter the room, the mirror psychically detects them and chooses one randomly. If that character is the first to look at the mirror, the mirror discharges …
  • I'm thinking of it because of Keith Johnstone's game where you have to act out a murder scene, except you're given some completely different motivation to act like "Clean the house", so you do the murder almost as a side thought while focusing on ma…
  • Very nice mini-game! I think I'd enjoy playing with something like this. An interesting feature is that you have to target a specific (randomly selected) TIBF, like a random encounter table for your own character. I wonder what would happen if yo…
  • Although I've had players interested in expanding civilization and establishing stockades and loot stashes out in the wilderness, I haven't yet found an interesting and assumption-consistent way to do it (and so the efforts put into it have been a b…
  • Oh, sorry, I missed that last part. Usually, I think we end up exploring about half to three-quarters of the space. I don't think we've ever exhaustively cleared one. More of a megadungeon feeling, I suppose, where you try to get in, get the trea…
  • I have one to hand here--it is a 16-room dungeon. So, that's 3.75 minutes per room. Pretty good prep/play ratio, I think.
  • To reiterate, that's two hours of prep, but then usually more like 4-5 hours of adventuring, maybe more (not counting the prep). Usually in practice it has been a style of game played in odd hours during a weekend visit or across several weekday ev…
  • For the players, it's rollicking good fun, a no-nonsense dungeon crawl and a chance to play at a different level than we usually do and meet some unusual monsters. For the DM, the point is to stop feeling like you have to come up with super origina…
  • Thank you for the interesting responses and useful details! Those are some good examples for the "natural 10 problem", both as examples of specific moves and for pointing to the relevant deciding information. Overall they all point clearly to the …
  • Hi Jeph, I've been quite enchanted by these Spicy Dice discussions since first reading them, and curious to try to start my own similar imitation campaign (especially after your outrageous boast about the "benighted fools" not playing in this style…
  • It looks like the disagreement comes from whether you see "the fiction" (in BCB Principle) as describing the "shared imaginary space" or "the game state." If we assume that "the fiction" refers to the "shared imaginary space" (i.e., the narration o…
  • Yeah, I'm sure there were things like that. Like there was a tower with a trench around it, so the first time we went there we had to keep climbing in and out and jumping across; then next time we brought a big plank and just threw it down across t…
  • Yeah, this is exactly why I developed the method of stating the failure condition that relates fictional positioning to the outcome explicitly. This kind of situation where it doesn't matter what you do because you trigger a roll and then the roll i…
  • I'm sorry I started this whole "klockwerk" vs "clockwerk" vs "uhrwerk" vs "xylophone" kerfuffle. I wish to withdraw any objection. Klockwerk is understandable and adequate, avoids confusion with BitD clocks, conjures a pleasing image of the GM as …
  • Thank you, Jeph. (and congratulations!)
  • I'd love to hear from @Vivificient about this topic, too, of course - what was it like from the player side? Let me see, what can I tell you? Definitely the highlight of the game for me was exploring the world that the GM's had developed. Before t…
  • Well, if you say so! I can't argue with everyone.
  • It's a good vivid term, but is there any reason why "klockwerk" instead of simply "clockwork"?
  • @Vivificient, how much do you know about what the GMs did to make DW more strict? That sounds challenging. If you know more, have you written or posted about it anywhere - or have they? Would be interesting reading (but should probably be kept out o…
  • Thanks! And yes, I have! I loved that thread.
  • So not enough transparency of method…? When it’s not clear to what extent the gloracle is responsible, the GM takes the blame? Yes, this was probably part of the cause. Like I mentioned the GM's had some additional rules and procedures that they we…
  • Other times, I used the messages to provide hints about changes occurring in the dungeon: areas that had been restocked, corridors that had blocked off, or new monsters that had been added to my wandering monster tables. Hello out there, all you cre…
  • On the topic of PBTA games and player expectations: A couple years ago a friend of mine ran a big Dungeon World campaign in a West Marches style. This was a wilderness exploration game with an open table, two GM's, multiple games per week, etc. I…
  • Speaking of which, is there a way to arrange an archive of a Story Games for posterity? So much wealth of wisdom, information, and great ideas will be lost! I don't know the technical details, but it is possible to have an entire site archived on th…
  • 5e does have encounter building rules, doesn't it? They're on that page of the DMG opposite the picture of the giant ice cliff, if I recall. With the easy/medium/hard/deadly XP bands. I don't use them much, you don't use them much, and once I ask…
  • A top level 5e character in their area of expertise has a +11 bonus (+6 proficiency, +5 ability of 20) on that DC 30 check, failing on any roll but 19 or 20. Nitpick: If they have expertise (see, the keyword) in the skill, then they have a +17 (+6 p…
  • I don't know if this sheds any light on the process. It is open and complicated just like the game play process itself. In fact much of scenario creation could be thought of as an extension of the game play process itself. Yes, thank you! It shed…
  • Car exhaust comes out black and doesn't fade away into the air. Lightswitches turn themselves off when you leave the room. Recyclable containers moan piteously when placed in the garbage. Air sealed within plastic packaging takes on a terrible od…
  • Probably the best resource to understand 3e, aside from years of Talmudic study on the core rulebooks, is the old "Rules of the Game" columns by Skip Williams. http://archive.wizards.com/default.asp?x=dnd/arch/rg That said, since you are already v…
  • And it's a list such as this that I can't really find in 3e; you had to construct it from the other way around, right? Yes, you are right. A small number of the underlying systems of the game are explained in the DMG, but apparently the designers j…
  • (afterthought to my previous post, not a response to your latest) The 5e version where it triggers only when leaving the space is probably more elegant, though. As long as there are no bonuses for flanking or circling it works really well. And it…
  • If I really think about it, I think there are four triggers: - You move more than 5 feet in one turn, with the starting space inside the enemy's reach. - You move into another character's space, not just their reach. - You do something physically…
  • It is true! It only triggers if you move at least 5 feet... which is why there is a 5-foot step rule, although that sometimes creates more problems than it solves. By the way, when you attack, only your weapon goes into the enemy space. Obviously…
  • OK, cross-posted there. Let me reply to what you added-- Ha, Monte Cooke is wrong, it's an overrun not a bull rush. He wants to force his way past the bugbears, not push them down the hallway. Funny. I guess the rules really are a bit too hard.…
  • One of my regrets about the way 3e is presented is that often the rule is presented without the derivation. Grapple is an example: the grapple rule is (in my opinion) derived from several simpler rules, but the "rules behind the rules" are only som…
  • The most common method of new character generation comes when a scenario is being put together and we don't have an existing character that fits. I'm curious about this. When a scenario is being put together, who is putting it together, and how muc…
  • Well, I see everyone in this thread talking about 3e but then saying they don't remember it very well. It just happens that I have been running core D&D 3e as recently as last fall. And loving it, as Max Smart says. So... ask me anything? As…
  • Hey Jeph, I don't know too much about subreddit formatting, but you should see if you can get the full sidebar working in "old reddit" display. It's only showing the first paragraph there. I normally use the old display so I didn't see all the lin…
  • Jay, from the ones mentioned in that list I think you might find this thread especially interesting: http://www.story-games.com/forums/discussion/15822/a-cool-thing-happened-in-my-d-d-session/p1 The ideas from that thread and the ideas from your "s…
  • I'm not sure if hiding the "advanced" topics from new users would be beneficial in attracting new users. The advanced topics are part of what makes this forum stand out! Highlighting specific threads as recommended for new users does sound smart. …
  • I would fall under the category of new posters who don't post much for a similar reason to what is mentioned here. Usually when I think of something interesting to say about a thread, either Paul or Sandra or Eero has already posted it, explaining …
  • Group perception checks - I play in a Pathfinder group where the DM often calls for this kind of seemingly pointless perception check, where he wants to introduce some new thing to the scene and knows that someone in the group will inevitably succe…