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Andye

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  • Hi Sandra, I'm thinking of using these rules myself in an upcoming game and I was wondering about how you would do the diegesis of things such as a ghoul's paralysing attack. Because if HP is spent to effectively "avoid" the blow, how does the ghoul…
  • I don't often post on S-G, but Sandra I wanted to say I 100% agree with your post. Critical Role is awesome. Maybe there's some play that makes people here feel uncomfortable, but nobody ever had more fun by knocking down another person's sandcastl…
  • Eero, can comment on what you mean by the Fighter skill WARCRAFT?
  • This is exciting! I particularly like this bit CHARM isn't used for threatening others anyway, for that you'd use LEADERSHIP presumably. (Maybe stupid brutes call that ability MENACING instead, in fact...) Like a character with MENACING might be dri…
  • No worries 2097, let me know how it goes if you use it.
  • Could be read as derogatory, but instead of Spike how about Munchkin?
  • Great stuff Sandra, I think this is all pretty solid. But there's one thing – you mentioned [?]tD or [?]tH in your section on impro. Is that also contrary to Sandbox play? Should a Sandbox GM go through everything in their Sandbox and label it (fig…
  • Paul, that magic trick analogy sums it up perfectly. I think if a GM is pulling invisible strings then they're working more in performance or entertainment than in play. Using Sandra's RISS terminology, the first two sound like Rails to me, while pl…
  • My name is Andrew I love games but I have no-one to play them with So I make games up because that's kind of like playing a game, right? Because I have no-one to play games with my knowledge about games is almost purely theoretical. I read about …
  • I think throwing my plot hook NPC wherever the PCs go next is pretty invisible, though. So, if it isn't violating our social contract, I don't see where the problem would be. I think there's still a fundamental problem here, as even though the cont…
  • Because I get ideas in my head and the only way to get them out is to write them down.
  • Happy to explain, Paul. You start filling out the clocks at the top, at -1 for the top four (the Psyches) and at +2 for Body. The best rolls punish you because I wanted to create the feeling of losing control of your character as they come closer …
  • I might head off one of the big PbtA questions at the pass: there are no playbooks. For your character you decide on a profession and circle all the skills that would ordinarily belong to that profession, plus one or two more life skills. Probably j…
  • Hasimir, You're absolutely right that specificity makes PbtA moves good. I suppose I was arguing that too much specificity makes PbtA moves bad - which is a circular argument. Also regarding Klags I can definitely see their merit, however I think t…
  • Sorry, another post - there's just a lot in this thread that interests me Paul, you posited that we could either have a mechanical trigger or a fictional trigger. I'm partial to a mechanical trigger. Why? The nice thing about *World mechanics (or …
  • Here's half of how I would "fix" Flags. I would change up the nature of the trigger. At the moment the suggested triggers for Flags define the character's reaction. Examples on the page are: Gullible – Tell me a lie I believe Liar – Believe and a…
  • this blog post on replacing "bonds" with "flags" (which I plan to do myself, I think) seems potentially helpful: http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/ I have three issues with Flags. The first is that the trigger remains mo…
  • My other thought for bonds was to, in some way, further mechanise their change and development. This led to me pretty radically messing with the End of Session and Carouse moves. Here's the idea: Carouse (Boast, Toast, and Roast) When you return t…
  • Thanks Paul - so whether the spear sticks you or scrapes you really depends on the result of the roll and the choice made by the player. I can see that working if you describe the wound in terms of feeling, rather than specifics. E.g. "the spear sti…
  • I get setting up with a soft move, like "the goblin charges at you with its spear raised" but how do I decide the hardness of the next move in a way which is fair, considering that there's lots of different possible harm risks which the player could…
  • I think the challenge with this hack is that we are so used to harm and death being a mechanically-driven process that removing it from that sphere becomes quickly confusing. In particular I'm talking about how we differentiate between the harm suf…
  • I think the thing which reinforces player-facing rules is their social nature. Because they exist between us there is a social obligation not to break them. Most GM facing mechanics I've seen are solely the responsibility of the GM – she holds them …
  • Thanks for the link to The Bureau and... yep, I've read your game before. I haven't had a chance to table it, but it's a great read. Thanks for the inspiration! In addition to the probabilities, I think the feel of the funky dice contributes to the…