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shimrod

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  • Again, for the reasons stated above the totality of what happens during the ritual of role-play at the table is part of the myth. Right right, with you on that, and I think that's a (possibly the) key point here. I should note that employing the ter…
  • D&D 3E Each skill or ability had guidelines for what qualified as an "Obstacle" (like your Factors, perhaps), and you counted those up to determine the difficulty. So, instead of having to arbitrarily say, "Hmmm, perhaps the Gringotts vault shou…
  • How do we in build something that is so loaded with potential meaning that we await the final resting of the die with bated breath? One way is to make the die reflection of the world not something non-diegetic. It seems to me that it's quite the op…
  • I’m following carefully with great interest, so don’t take this as sniping at isolated points, because I feel this is interesting: isn’t dice rolling (usually regarded in puristi of simulationism as something of a necessary evil) a key element of yo…
  • We do prep together Doesn’t that put the players in the position of choosing scissors after seeing paper?
  • Recently, I've taken to breaking kayfabe sometimes. If I see them going down this route, I say "well, the prep just says 'wall'" and they've been appreciative. They don't want to miss salient clues. Wow. Does that mean that it doesn’t qualify as a …
  • This ("I'm guided by setting knowledge") is utterly unsatisfying to me when it comes to blorbiness and "realness". To you as a GM, or to you as a player? Is there a difference?
  • Since 5e already has these nice proficiency rules, why not tie torchmaking to tool & skill profs? Say, anyone with proficiency in Alchemist's supplies or Survival. I think it's a matter of zooming in on the interests. If you're not particularly…
  • I.e. maybe "My rival from theatre school" from the player's bonds should have a higher than "one in 7.6 billion people" chance of occurring That’s quite obviously the case in the real world, so I don’t think modeling that should necessarily compromi…
  • I can see the value in both, but producing intended results seems to me more valuable that disciplined adherence to a model.
  • When you’re too in love with the LBCBP, instead of just making an ambush team as a virtual ludeme and making Dremmer’s territory as a virtual ludeme, instead, with their model, you need to script a rule that triggers when we talk about Dremmer’s ter…
  • This is what I do but it feels like I breaking the Paper→Rock principle? I can sort of infer from the name and the context, but what is Paper→Rock principle, exactly?
  • information separationIf there isn’t a solid “offscreen” game state, there’s no need to hide notes, hide a map or whatever. I’m not at all convinced that this follows. If you go west, you’ll find living there either the goblin raiders, or the gnoll…
  • Thank you so much shimrod. It's nice of you to say that. I let the whole 90s game resentment shine through and how I feel it’s deceptive to the players and incoherent. Which, uh, are controversial statements to say the least. I don't think they're …
  • All we care about is that we want to be able to talk about those two things separately and discuss the differences between them [...] I think most people here appreciate the difference between those two things, but when you present it like "there is…
  • True, that wouldn't be unblorby, but… Having them be able to move around on their own (which random encounters enable) make it come alive♥ I'm running a dungeon now where there aren't random encounters and that's such a big problem compared to the…
  • Is randomness necessary? Could they all be only from the map key?
  • As I wrote upthread, I don't know to what extent Sil's game is blorby since I don't know to what extent elements are improvised. To me, it sounds like the blorby moments have been the most memorable, exciting, best etc moments. I'd argue that the ve…
  • Doesn’t Silmenume’s game check off all of those criteria, and is also not very blorby at all, and is very successful and engaging for the participants?
  • It can be tricky to align that with fictional developments which create mechanical limitations (for instance, if a giant dragon tries to bite the hero and misses, it would be cool to describe the jaws closing around the hero, as he holds them open w…
  • (About the panther thing, well, it’s clear that DM doesn’t follow the RAW exactly I guess. It’s some sort of custom monster (a skull panther) but a monster that knocks you prone when you miss against it is completely new. Cool idea though.) To me it…
  • I'm not sure I'm following you. It is because the play maintains his POV in line with that of the PC that the player will walk his character out of scenario. FREX - In a game session I posted on the Forge long ago all the adult male Dunedain were …
  • 5e is similar. I felt it a lot more in 4E. 5E obfuscates just about enough, with the classes getting a different number of attacks, different refresh frequencies, differently reliable ways of boosting attacks... in 4E everyone gets 1 at-will, 1 enc…
  • I would quibble that as the edition matured a lot more non-combat widgets started popping up --- more robust rituals as well as skill powers and martial practices --- I mostly lost interest in 4E by then, but I was counting on someone better inform…
  • From what I hear, 4e has that feature as well. Would you agree with that? I think there's something interesting to note about 4E's balance: since it's so well balanced and transparent, the smaller imbalances are more grating. In 4E you'll be offere…
  • How is 4e class balance, including but not limited to martial/caster balance, in utility/exploration scenes? Outside of skill challenges, combats, or other encounters. 4E largely expects you to model utility/exploration scenes as skill challenges, o…
  • Well, I see everyone in this thread talking about 3e but then saying they don't remember it very well. It just happens that I have been running core D&D 3e as recently as last fall. And loving it, as Max Smart says. So... ask me anything? Tha…
  • I think it's interesting that characters can "walk out" of the scenario. In my experience with the immersive, strongly GM-led ,"90s" style, the players direct their characters, and with them their own point of view, which causes tension if what the…
  • What makes Wrath of the Righteous štand out, compared to other Paizo adventure paths?
  • It seems to me that the description above is ignoring the role of the DM, and from the all the descriptions of your group's play style together, that role is massive. You talk about the SIS, and "the world", and how they respond, but those aren't t…
  • I hadn't really considered that the more is spent waffling, the more is actually gained by having it happen in parallel. And the insights about highlighting the stumbling blocks, and fewer state changes and therefore fewer reevaluations are great. …
  • I feel you might be missing my point. My questions weren't actually questioning the validity of your approach, they were a rhetorical lead-in to my description of my understanding of your approach, which was really what I was hoping you would commen…
  • Each round takes like 2 minutes, for like half a dozen PCs + half a dozen hirelings vs a dozen monsters around 4th-6th level in 5e. It's so fast! Do the PCs use all the standard 5E PC special abilities, or are they somehow pared down? What about hir…
  • The D&D HD directly influences a number of other things aside from hit points. What exactly depends on the flavour, but usually at least the hit bonus and save scores. It's a sort of top-down approach to monster creation where you start with its…
  • I’m only very superficially familiar with Runequest, but it also has hit points, so couldn’t you do exactly the same: this guy has twice the hit points, so he’ll be that much harder (but not impossible) to put down, and let’s say the rest is largely…
  • It seems to me that a key point here is that it's not just game play that's bricolage rather than engineering, it's the game design as well. For example, in the fight transcript above, this bit read very strangely for me: DM - "He's surprised by y…
  • I don't think the various negative rules or guidelines can do much. I don't think anybody is going to come to the forum because people are not posting long posts. I think there need to be threads and content that are attractive to new folks, rather…
  • I forgot swift quiver also give you unlimited ammunition for the duration, I was thinking it only lets you shoot more. Shooting more is definitely something that doesn't feel like it needs to be a magic spell for me. A quiver creating endless arrows…
  • That's something I personally absolutely loved. Hunter's Mark and Swift Quiver as spells. It imbues every character with a sense of magic and wonder. I'm hesitant to be negative about something you're so clearly enthusiastic about, but I can't see i…
  • I like the eldritch knight, but one of my 5E pet peeves is the ranger spell that lets you shoot more arrows. Given the trail blazed by 4E, I feel 5E took a huge step back towards the mentality that, if it makes you go "you just did what!?", it must …
  • I think the simulation is flawed in that (barring an extremely unusual game) in the actual game, the 13 hp character and the 130 hp character will not be attacked by the same spread of monsters.
  • However, here's my general experience: everyone I know who has played it has made a comment somewhat along the lines of, "It was great! But we just stopped roleplaying and enjoyed it like a boardgame." Many of these people were not in any way preju…
  • Yes, not the fireball one : using only alignement, stats, saves, proficiencies and skill rolls (the tools I find for bureaucratic romance in D&D), does it work ? Chances are play is going to feel much more lego-world than intended; and your char…
  • The examples are so far apart I'm not sure I understand the suggestion? How do you take D&D's mechanics for fireball and use it in the office worker romance game? Or are you thinking about more abstract level of mechanics like "you have a number…
  • Expanding on my comment about daily wizard spells feeling just as dissociated as rogue daily tricks when I first encountered D&D: I accepted it as a part of the game, and familiarity fairly quickly blunted a lot of the disconnect, but it kept fe…
  • Rereading The Alexandrian's posts to refresh my memory of the original examples and arguments, I find it fascinating that his illustrations of the issue: Huh? Why is Robin Hood losing his skill with the bow after using his skill with the bow? Since …
  • HP and AC are associated mechanics that does concern the character intrinsically. Not dying is pretty relevant to their best interest. No stance conflict. That seems like a very odd criterion. Having or not having your martial daily power is also ve…
  • It seems to me that this is not uncommon. A novel, believable, engaging, richly developed character appears. They are then mimicked, by artists developing the idea further, by hacks riding on its coat-tails, by real people who have been influenced b…
  • Gary Gygax was outright fascist if I understand correctly This is new to me, can you expand on that?
  • http://www.d20srd.org/srd/skills/senseMotive.htm The primary use is to oppose the Bluff skill. Which neatly answers whether you must or can roll Sense Motive for each clause, &c.: if they're lying, they should already be rolling Bluff. Of cour…