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Merten

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  • Posted By: renatoramWell, arguably, that's my definition of "useless": requires player skills (which would be there regardless), tastes and techniques (same) and works slowly because there are no tools. Well, I can't argue against taste issues, so …
  • Posted By: renatoramUseless (as in "not useful", and probably interfering) for story, drama, suspense, and so on... Well, not quite. More like: no additional (meta-level) tools for serving story, drama and suspense and so on to the game. Works, if t…
  • D&D: Tiny Adventures is a fascianating little thingy that resembles the build-it-yourselves adventure books (except, well, you can't build them) and comes with an addictive one adventure-event-in-7-minutes -timer. Must be pretty popular right n…
  • Ropecon is an excellent convention, but mostly on the panel/discussion -side of things - the actual hands-on experience with experimental tabletop games is probably no better than in other Nordic conventions. In fact, there's probably less chances f…
  • Posted By: Emily CareThis sounds like the heart of it. How is this done? Through the character/setting materials? Through workshopping and prepatory exercises? Through player initiative? And as Jason asks, how are the consequences negotiated? I'd th…
  • Posted By: SweeneyToddI havealwaysfought against the "If you have a good GM, the rules don't matter" approach to RPGs, but she made me reformulate it as "If you have a good social dynamic and set approach to play, thatisthe rules", and she convinced…
  • Posted By: MatthijsDoes your country have a game design culture? If so, what's their specialty? They probably have a lot in common with the rest of the world - but what are the things that set them apart? I don't think we have a game design culture …
  • Hârn is pseudo-medieval and consistent setting, or at least succeeds in giving out a very consistendt and thought-out feeling of itself. It tends to draw in a lot of people already intrested in history and has small, but quite dedicated following. T…
  • The Truth About Marika, the television-series/LARP -hybrid program made for Swedish television, just won an International Interactive Emmy.
  • Me three. There is some Photographic evidence available.
  • Posted By: Paul T.My question is: is that second version kind of more, uh, "realistic"? I mean, it sounds more like my experience of real life, to me. That's how stuff _feels_ in the real world--you try something, but you're never even sure whether …
  • Posted By: Max HigleyIf you're creating, you're not just a consumer. If you're just consuming, you're not creating. I'll slighty mis-quote Max in order to say, that the false dichtonomy I'm seeing is that if you're not not doing anything "extra-game…
  • Mike makes very good points. Immersion is also a hasty, personal thing that happens inside one's head. It's hard to quantify and it's hard to generalize - and thus, very hard to compare. More food for thought: In the simplest form, character immers…
  • Hi, I'm Kwasir, level 70 Undead rogue, and I haven't been able to reply because I've been GRINDING reputation. When I'm online, I often refer to my wife with her characters name and vice versa. When I started playing WoW, I rolled into a RP-PVP -se…
  • First, thumbs up to Jason's idea. Also because that actually happened. Posted By: Ryan MacklinNote that I didn't ask for authentic places, but just their names. Yes, but the names carry a load of history and recognition, even if the place they repre…
  • Posted By: Ryan MacklinThe reason I asked for authentic medieval is because I figured there would be better documentation and that would still give the right sounding names. Perhaps I assumed wrong, though? Not sure. Using authentic names in imagin…
  • For finding Finnish town and village names, one of the best resources is the the list of medieval stone churches in Finland. Being a Finnish-only -site, the right-hand navigation has the churches indexed to geographical areas, from Varsinais-Suomi t…
  • I certainly hope that both lines will be licensed; it's hard to see how they would not be succesful.
  • I've been waiting for about five years or so and my exposure to WH40K has been sparse; mostly read the fiction GW put out (some of it quite good). I've been skimming the Dark Heresy -book for the past three days, and reading the setting material. It…
  • After the characters are ready, in one way or another (they could have a sketchy background or just a name and a few lines, whatever), it's like: "Okay, you are leaving for a cruise. The ship departs at 6pm, which means that you have to be at the t…
  • The registration is now (finally) open at: http://www.solmukohta.org/ There's a limited amount of space, so if you've already decided to attend, be fast with the registration.
  • Posted By: Jonathan WaltonThe value of "immersion" in roleplaying seems like it may be connected, in part, to Quixote's teeth, the desire to explore the fundamental banalities of human existence. That's an aspect I had never really considered befor…
  • Secret Santa delivered a tasty package of music (I presume - have not had change to check the cd out yet) and a copy of Play Unsafe) while I was away from home earlier this week. Santa obviously had access to my wishlist, since I had pondered about …
  • I'm trying to find a balance between playing online and playing onsite. Currently, the latter one is lacking. A session once a month would be a good pace for the family man. I'm fairly certain that I'll be attenting to at least one larp, since I alr…
    in 2008 Comment by Merten December 2007
  • Posted By: MatthijsI'd prefer Ultima Thule or something, myself, but Norden probably sounds better to English speakers? Isn't Ultima Thule something that points towards the Roman or Greek era, and towards a larger geographical area? I might be getti…
  • The introduction sounded quite a lot like an introduction to Kalevala (and, I presume, it fits as well with the myths of other Nordic countries), until this part: Posted By: Ryan MacklinThis land has always had Christian outsiders. This land has nev…
  • Sekrit Santa Gift: Sent.
  • Posted By: thorMy original thoughts were for a game were you just kept on moving and interacting like a first person shooter but without all the guns. You were moving on your way and there would be some crisis that several of the players would be ta…
  • My first advice would be to try it out and fail, then learn from the failures. It's a time-consuming process, but teaches a lot. Another way is to go out, play in a larp, and learn - what did you like, what you did not like, and what was an utter fa…
  • When going to/from work, or otherwise using the public transportation.
  • As for player-level conflicts, I'd argue that something in spirit of "everyone understands that what happens in the fiction can not be taken on the player; they are two separate things" pretty much (though not always) takes out conflicts between pla…
  • Posted By: Ryan MacklinHalf of me agrees with you, and half of me needs to point out that it's a game by definition. Clearly the latter is supporting evidence for the former. I thought about adding semantics, but that would have broken the nice lis…
  • Roleplaying game needs to be a game. A roleplaying publication needs to have crunch (aka. mechanics). The end product of a roleplaying event should be a story. Roleplaying event should involve excitement and should be fast-paced (I was thinking abou…
  • This worked out very well last year, so I'm happy to join in again. Thanks for doing this, James.
  • Posted By: svenBTW, Merten, you read the English version, right? Yes. My Swedish is pretty much limited to reading street signs. Thought about the face-to-face -playing yesterday, and it occures to me that it might be a fun idea to try to set up th…
  • Excellent background writing, Sven. Very inspiring. That's the kind of stuff that captures your attention and the characters kind of start build up in the back of your mind as you read. I especially liked the re-occuring statements of the characters…
  • Posted By: JarrodIs there something akin to a program / travel plan / FAQ / Don't Panic page? There's no program yet, but I'd suspect it'll be something very similar to the last year's program, at least in terms of quantity and spread. Or not. Hard …
  • Posted By: AndyOtherwise, she picks apart an adventure. "I'm a 4th level mage, but why in God's name would I descend into this cavern when I know kobolds are there? I would rather alert the guards, and come back with a company of at least 50 men, o…
  • Hei maailma. Tässä ei lue mitään järkevää, mutta parasta ovat salaliitot.
  • I'll join the crowd who's not happy with what "immersion" means; there seems to be plenty of different stuff that falls under that umbrella, just like with "roleplaying". I've tried to use the self-proclaimed word character-immersion for the stuff I…
  • If someone is considering a trip to Solmukohta, it seems that the date has changed. The new date being: 4.-6. April 2008. To my knowledge, there was a large Danish roleplaying convention happening at the same time with previous date.
  • Posted By: CalvinoMerten: Maybe you're the man for the job? No way, even passing my somewhat restricted skills in English, the book's been published by a major publishing company, and I'd assume there's some kind of binding contract. At least they'…
  • The best book I've read is, unfortunately, only available in Finnish. It's the not-so-aptly-named Roleplaying Manifesto by Juhana Pettersson (who wrote something about it back in the days
  • Posted By: Andrew KenrickI'm setting my sights on either RopeCon or VikingCon as they both sound like a lot of fun! Is there plenty enough for a poor, non-Danish or Finnish speaker like me to do? Gregor or some other member of their entourage can pr…
  • The barmaid turns out to be your long-lost love, and a ninja. There's a perilous moment on the alcove of the inn as you quickly reflect the time when you were separated. Back from the Mystic East and land of Hwang-Zu, she is now there, for you. Howe…
    in Bore me Comment by Merten October 2007
  • Excellent stuff, Jason. I especially appreciate the actual play report, and probably the recordings as well once I've have listened them.
  • Archon brings back a lot of fond memories. My avatar is just a statement. It's a bit out dated since I'm not driving Fiat anymore.
  • A, though it largely depends on the style of the campaign. From rags to riches and from farmboy to sword-swinging hero - that would pretty much need character advancement. A campaign which doesen't take great leaps in terms of game time or doesen't …
  • Posted By: John HarperYour #1 is very interesting to me. That matches what I've heard when people talk about GM-plotted games. The murky bits for me are phrases like, "The GM advances the plot," and "the plot strolls onward." Can you expand on that?…