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Teataine

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  • It was super fun, even if my 4am brain had to fumble with English initially. I definitely want more stuff like this happening, Pete is doing good work.
  • I ran it a few times, I really like it. I've been planning to write some stuff for it. I remember that on a 7-9 in melee, the PC's dagger got stuck in the enemy's ribcage once. Another time they overreached and got vaulted over some stairs. I guess…
  • Terry Romero is working on an Elder Scrolls hack but I have no idea how far along it is.
  • I am disturbed and amazed. I'll be watching.
  • Pathfinder Online will be canceled FOREVER. This is not a prediction, it's a wish. Adamant Entertainment will still not release that one game based on the world of that one weird fantasy author. There will be many new small games, a lot of cute, c…
  • If you want just a reskin it's really easy. 1. Rename all guns and modern weapons to ranged weapons and sorceries. 2. Rename/refluff the playbooks: Gunlugger = Barbarian, Battlebabe = Swashbuckler, Angel = Priest, Skinner = Bard, Brainer = Warlock,…
  • At some point I should dig out my copy of World of Kalesh, an eclectic campaign setting for WoD from the early eighties. I remember it had some weird rules for weapons, a few new classes, a npc generator and other odd things. I remember the rule f…
  • >HBO miniseries RPG Yes please. "A roleplaying game/story-game for creating short-form campaigns in the style of cable TV/HBO miniseries"? Does it contain pregenerated characters? Or what I'm trying to figure out, is it like Fiasco in the sense…
  • Adventure Time is D&D. There is no question about it. It's self aware, surreal and psychadelic D&D but it's D&D. Characters go into dungeons and face gelatinous cubes and mimics. Characters reference their alignment and experience gain…
  • 1. The Slovenian post office allows for "soft" packages under 2kg to be sent as "letters" which is significantly cheaper than sending a "hard" package (2 to 4 times cheaper, depending on the details). 2. I'm publishing at a rather low margin of prof…
  • 1. Poison'd 2. Fiasco Games I don't actually own yet: 3. Durance 4. Witch 5. Kagematsu
  • All this from a random NPC. For me, connecting the dots is a way more fun way to GM than the play-through-my-unfinished-novel mode. Same here, same here.
  • Simmering: *some sort of oneiric paranoid metaphysical junkie magical spy fiction *blood-drenched wild west *loneliness of space Based on how game design works, those have a cumulative 1% chance of going anywhere.
  • Oh dear,, I watched the video it was all smoke and mirrors or was he just waving two books around? I'm not even sure what you mean there... But yes, I was waving two books around, one was Apocalypse World and the other was a copy of the translatio…
  • Just to confirm, even if I can only back digital now, will the physical book be for sale afterward? I will certainly print out a small number of extra copies and I'll figure out a way for you to grab one quickly, but once I run out of those things g…
  • I'm from one of the countries not listed above and I love chatting about games. But I'm not entirely sure what I could talk about. Thanks for sharing this, I was not aware of its existence. I'm definitely going to listen to a few episodes.
  • This thread is full of myths and sound and fury and broken premises.
  • It became a game largely of supers with eyeliner. *yawn* Yep, that's what the game becomes when you ignore those subsystems in my experience, too. The question then becomes how do you make those subsystems fun or at least achieve that same effect i…
  • Can you elaborate on this? Sure. I haven't run or played Storyteller in a while, so I can't be very specific. This is Masquerade we're talking about, I'm not familiar with Requiem. Willpower is actually a pretty powerful thing, but in my experienc…
  • The Vampire Revised Quickstart is downloadable for free and contains a lighter version of the rules, with Disciplines that I much prefer to the ones in the full game. I think removing the long skill lists from the game gives it a lot more focus. In…
  • I was at GnoccoCon in Italy over the weekend. Sagas of the Icelanders demo #1: This game started out a little floundering. We had two farmers in adjacent fjords, with a blood feud between them, both NPCs, with the PCs orbiting around one of them. T…
  • Oh man, World of Dusters. I've been daydreaming about running a Western game for a while now and Boot Hill was topping the list of published games so I'm definitely going to take a good look at this.
  • [Reaper 3rd and final comment] Plus, if you add extra money, your succubus becomes nekkid! [insert gagging sound]. I didn't even see that. Blah.
  • Hey, if they do at least 20% that's good. I'm just challenging the status quo a bit harder (even though my expectations are probably not realistic).
  • I endorse this message. But I am also slightly disturbed by this bit: "As a minimum 20% should be non-white (in line with the population of the USA)" If we're being inclusive and all, why is the USA the model? I know it's the primary market, but…
  • Reaper Minis are doing a Kickstarter to develop or rather speed up the development of their Bones line. At the Vampire level you get 217 miniatures for 100$ (with the option to switch out the succubus mini for a number of other optional minis). At …
  • No version of D&D since the basic sets has had a functional reward mechanic. 99% of 3E players level up on GM fiat.* 4e at least had the "combat as sport" advancement that reminds me of sport animes where your skills increase as you defeat tough…
  • Setting the difficulty of a roll is a functional mechanic (see Burning Wheel if nothing else). If a GM abuses that to railroad, that's not the game's problem, no more than an MC pre-determining outcomes is a problem of Apocalypse World. In fact, o…
  • The fact that at the same time they're saying they need two years to playtest suggest that they think rules matter. In fact, why design a new system from scratch if they don't. It must be bullshit. I hope it is. In other news, Warlock and Sorcerer…
  • Everyone waits while everyone else takes a turn. I didn't realize what a drag this was until I played Moldvay again and saw how cool the "everyone moves, everyone melees, everyone casts" turn sequencing is. That game moves lickety-split! Oh dang y…
  • Well it's kinda too soon to compare what is essentially a playtest document containing the most generic and malleable classes in fantasy with the setting info and flavor of a more specific class contained in a fully published game...
  • Well, ostensibly no D&D game was ever about dying in a pit trap. But yeah, if we're talking about "what is this game for" then it doesn't have a clear focus. It's design is primarily social. Create a platform for the brand that most people can a…
  • I think when you say "it's bland", "it's like 3e and 4e", "it's not out ahead like 4e" and "it's just D&D" you're exactly confirming that they're hitting their design goals. I like 4e a lot, but it was exactly its boldness that made it a comme…
  • Carrying capacity should be excised from D&D rules forever unless it's weighted in coins or a LotFP-style point system. Anyway I'm quite liking next so far. I have a few issues but it seems they plan on fixing those later down the road. The o…
  • PF/D&D. My inquisitor and a beguiler walk into a bar, with the intention of starting a fight. Instead, all the patrons all run out and we find ourselves fighting the bartender, his animated furniture and a golem made of psychedelic, wisdom-drain…
  • Story Games: Real games for pretend people Story Games: A space of shared imaginings Story Games: It's in our Nature Story Games: Team d12 Story Games: Seizing Initiative since 2004 Story Games: What a Fiasco! Story Games: Welcome to the Danger Patr…
  • Alright, so...Slovenia. I guess the situation is pretty sad compared to elsewhere. The size and activity of the scene is really hard to gauge, here's some simple data, heavily coloured by my personal network and subjective observations. Internet: …
  • Leave MC Mx alone, he's an AWESOME rapper. U all just jelly.
  • The setup is maddening! James is trying to fix the risk factor of the high-end rewards by giving out 100$ coupons to the LotFP store which is ok, but not great. The real issue I have is, if one adventure is 20$ with included shipping, and I want to…
  • [LotFP adventures 2] I went and made a thread because I could.
  • The multi-author/individual-campaign/adventure-galore project has launched over at LotFP. The list of authors includes well known names around here like Anna Kreider and Vincent Baker as well as Monte Cook and others. You can check the status of al…
  • Feels weird to me to have a move for not rolling dice. Of course, that's the whole point of custom moves - to make moves that fit your group and what you're doing at the table. But basically, if I eavesdrop, then the MC just tells me what I hear or…
  • The name of the game is obviously Down with the Clown: Dark Carnival Roleplaying.
  • Jon, I've re-read and thought about your procedure and it sounds really messy in a very fun way. I think sticking to saying something obvious, riffing on what's already established in your notebook and just sticking to visuals should produce interes…
  • Jonathan, I think you should seriously consider contacting Hussie to make this thing official. I think he'd be excited.
  • I have a number of questions and suggestions, I'll just go one by one. I suspect this might be harsh. There's no need to answer these questions here, they're just stuff to think about. 1. I notice there's a huge drop in the chance of success betwee…
  • The Hangover doesn't fit terribly well because what it does is more or less just telling a story backwards (not literally, but still). The characters wake up with questions and follow the clues to an eventual resolution. Lost imo fits the Homestuck…
  • Actually, I think "weight in gold pieces" makes a huge amount of sense, at least in Moldvay (which I'm familiar with). You get xp for gp recovered so it all ties together into the same economy - frex, I can wear plate, which increases my surviveabil…
  • Sooo...just to double-check we're on the same page: In an ordinary mystery, we find a dead body. This raises a number of questions (who? why? how? etc.) that propel us (or rather the protagonist) in search of answers. In an unmystery, we see someo…
  • Yeah, I totally get it, too. This has nothing to do with illusionism or, god forbid, rules light vs. rules heavy. I mean, I don't know anyone who would call Burning wheel rules light but it's explicitly aimed at the characters. It's definitely an y…