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2097

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  • And here is how I set DCs.
  • We use the Ability Check Proficiency on page 263 on the DMG instead of the skill system. I kinda hate the whole BRP/GURPS "skill" model. I explain why over here.
  • the whole PIGS thing sounds a bit mean
    in SIS, MIS, PIS Comment by 2097 August 5
  • I need to be able to access my own old writings pretty much. Uh... because I kind of put a lot into here
  • Depends on specifically what we're talking about. Some of these issues is on that level, sure, but some of these issues are the difference between working and not working.
  • I like them. I've used his material in my blorby GMing previously. It's frustrating that there aren't stats.
  • I think I'll go with the platonic game state for Adam's definition How about "ideal game state"? (Sounds a heck of a lot more appealing than "g-correct".) And now we can get back to talking about regular old blorby, messy, post-modern game state♥
    in SIS, MIS, PIS Comment by 2097 July 26
  • "The players know the consequences without asking." ← that's kind of the opposite of the magic mirror situation
  • I disagree. Referents are constructed long before communicated.
    in SIS, MIS, PIS Comment by 2097 July 26
  • I agree re how bizarre stuff can be 100% satisfactory & blorby. It's a fantasy world. The mirror was absolutely magical and beyond all mortal ken. I like Prescott's stuff generally but that particular post is about clear stakes rather than blor…
  • That includes you, Adam; thanx for engaging with this material honestly & straight-forwardly
    in SIS, MIS, PIS Comment by 2097 July 26
  • Consider also that she loves abstractions like hit points Not sure I love them or that I'd use them if I were to design a game from scratch; I'd say that the work we did on Oh Injury was un-abstracting them (turning them into actual concrete measure…
  • Love you so much guys♥
    in SIS, MIS, PIS Comment by 2097 July 26
  • Thanks for the clarification
  • I wish me & lumps were on the same page re this so I could drop D&D and 2097e like a hot potato for his new dinky example game! He's been trying to scare me away like "OK, it's gonna be like this…" and I'm like "NP! Into that af!" and then "…
  • The sticking point then is to what degree the rulings are precedence-setting. But I mean what I'm going for here is applying a rule with diegetic input and diegetic output. As an example of such a mechanic: "Write down the name of your character's …
  • human language & semantix man! keeps tripping me up af!
  • So clearly you two are speaking of a quality capable of holding at least two values (most likely a spectrum), and since this quality is of categorical significance, there's a level above you in a hierarchy of ludic taxonomy. Right… Operators related…
  • The word "ruling" by some referees mean "one time use my best take on the situation the way I was feeling it then and there and the next time something similar comes up I might say something differently" and by some referees mean "gap patching". The…
  • It’s also what some - but not all! - OSR folks mean when they talk about “rulings, not rules”. It’s sort of a shorthand for how we can design that trap that way, but we wouldn’t necessarily want to codify a rule that “you don’t notice something unti…
  • And by movie I mean 70 seconds of super crappy animation for some prog band
    in SIS, MIS, PIS Comment by 2097 July 23
  • I'm working on a movie so I'm taking some breaks from S-G and WRNU. Just popped in to reply to some PMs and ofc I got sucked into the threads
    in SIS, MIS, PIS Comment by 2097 July 23
  • I'm not into deliberately introducing contradictions, that's not really my bag. Polish the mirror♥
  • The Game State is a platonic ideal of truth that doesn’t exist as a real thing, but it’s a useful model for me. Likewise, the Blorb and Gloracle are not actual things, but useful ways of thinking about memories and techniques and rules and processes…
    in SIS, MIS, PIS Comment by 2097 July 23
  • Re: waiting room example. You’ve addressed unrolling one ply of error. We went on an epic quest because of those brown eyes! I made several example where the entire goings on is based on the mistake. If there is an error in the first session campa…
    in SIS, MIS, PIS Comment by 2097 July 23
  • My correction in play, would be to ask the DM "How do you do that, exactly ?". Is that the "link between the mechanical and the diegetic" you're talking about ? I ask "How do you do that, exactly?" because I use rules where I need to know exactly ho…
  • yukamichi: right? In all my 20 years of unblorb I had never seen any of the old B-series modules. It was such a missing puzzle piece. That line specifically is such a remarkable piece of technology.
  • The dork (not Lumps, another dork) replied that I had misunderstood, he wasn't proposing a division along d-exp/s-exp lines but along different arenas in the game. I.e. separate definitions for saliency for "on the job" or "off the job". That does s…
  • Yes, my "improvising brain" will run over! I'll daydream out loud instead of following procedure!
  • i love the gloracle so much
  • Safe & Boring means as non-salient as possible, not as unentertaining as possible. The reason is that we want to keep prep priorities separate from running priorities. Also can't say that I'm stoked about tearing the blorb apart. My dream is for…
  • In your model, does the Blorb also contain every other false fact, like “Elminster’s eyes are frogs (false)”? Where does it stop? Is it only filled with things that players believe? If so, how does it contain anything the players don’t know yet?Cont…
    in SIS, MIS, PIS Comment by 2097 July 19
  • My Game State is basically Vincent's "offscreen canon gamestate," developed further as an idea. That wasn't Vincent's idea. That was mine.
    in SIS, MIS, PIS Comment by 2097 July 19
  • But before the pawn bump is discovered, or if it’s never discovered, there might be moves made in the game state, according to what I’m saying. According to your definitions, those moves aren’t being made. Only “attempted”. According to my definitio…
    in SIS, MIS, PIS Comment by 2097 July 19
  • Ugh this thread became “2097 inquisition” edition overnight. Not into it! I spent a long time in terms of years with unblorby play but we’re talking maybe six sessions a year (and so difficult to find even one or two people who would play) compared…
  • The unequality in this example would also be between David and me, since he is allowed to run unblorbily and I am not. Which is why I proposed that you submit yourself to me auteur-GMing an unblorby unending hellscape for you.
  • You were like "the game state can have errors so it can't exist"
    in SIS, MIS, PIS Comment by 2097 July 18
  • Yeah, I'm glad Adam found a new way bring up this problem; it helped me see how you and I kept talking past each other for so long. (This was the big old forgotten vorpal sword / stray green dragon discussion.)
    in SIS, MIS, PIS Comment by 2097 July 18
  • Wow. Does that mean that it doesn’t qualify as a brick wall, or a tar wall, or a stone wall, since it’s just “wall” and that’s as far as its properties go? No. It has the properties I first told them. But when I can tell they're going to spend 4 hou…
  • The outstanding question is whether I'll be able to delineate that process cleanly enough to deny prep-gm systems to the play-gm. The even more outstanding question is that you might not have access to paper→rock during those respites. Buuuut you mi…
  • email me at sandra.snan@idiomdrottning.org if you want to co-work on it Because of how the core systems work, a number of elements of play that are generally salient in D&D are generally wallpaper in this game, becoming salient only under certai…
  • We do prep together
  • A quantum keep isn't injected into the blorb until it's encountered—which is why I disapprove of the technique.
    in SIS, MIS, PIS Comment by 2097 July 18
  • At the point the chess players realize that a cat bumped the pawn, they have to make a decision (apply a technique) to determine how to proceed. They can rewind the game and play from the correction or they can enshrine the error as truth. That is, …
    in SIS, MIS, PIS Comment by 2097 July 18
  • Not to defend Kagematsu… But I’ll talk for a bit about Remember Tomorrow, a game I actually have and kind of dig. What are some of the ludemes in it? ScenesScene termsColourFramingFictionCastNarrationStorylinesGoalsWhat are these terms? That’s ri…
  • I didn't say only if. I said if. The TFTT conjunction, not the TFFT conjunction. I'm saying narration games need hippie designs. I'm not saying hippie designs need to be narration games.
  • I read a ton of Deleuze bitd He's not my fave (I guess I'm my own fave #dunningkruger) I usually say that the most important philosophical work of the 20th century is Structure and Interpretation of Computer Programs by Abelson, Sussman and Sussman.
    in SIS, MIS, PIS Comment by 2097 July 18
  • You don't fire up the holodeck just to have the participants sit around the virtual campfire and virtually listen to a virtual yarn is what I'm saying. Hippie designs are designed around narration as the primary ludeme. We all can influence the sto…
  • If we actually did sit down and knowingly and willingly put that experiment into practice, would it be fair to call our play “dysfunctional”?Yes. Well, you'll have to explain that one! Because I have no idea why. Because it's reperfoming kyriarchy…