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phoenix182

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  • 95%+ of my gaming connections have been made in person, either through friends or at a gaming locale (flgs, on campus, or places we play like restaurants and the library). I have met a couple people online that I've later got together with, either t…
  • I think that it's wonderfully optimistic -- both the notion that people who mostly GM games are automagically going to be better players and the idea that you can find enough people who mostly GM games to fill a table -- and I wish you luck with it…
  • I usually GM (and 95% of my games are old school), but there are others at my tables that do so from time to time. I haven't noticed the quality being a binary flag indicating any particular quality of play...though obviously skilled GMs will have a…
  • *Grandmaster of Flowers - This actually covers all the classes that have limited numbers of higher level members. This inherent competitiveness and limitation is incredibly indicative of the type of gaming experience early D&D was going for. I d…
  • Being the self-described King of the Grognards I suppose I should take a stab at this. Before I do I think there are a couple things to bring to the front of the discussion (most of which has been brought up in some way already, but deserves focus).…
  • It's not exactly where you're going, but in my mind I always picture a gaming table covered with famous D&D iconography surrounded by Steven King, Wil Wheaton, Uncle Gary, Stephen Colbert, Vin Diesel, and various other authors & actors who h…
  • D&D Rules Cyclopedia. Not only because it seems to have become something of a prized item these days, but also because throughout its history D&D has almost always been lacking a "one-book solution," which makes it one of my favorite version…
  • I'm not really convinced that "warning" is such a clear cut safe category at all. "If you ever post **** like this again, I will **** your **** and your family's ***** until ******" is just as bad as threat, IMHO. It's the most grey of the areas, e…
  • One thing to remember folks: There is a difference between a threat, a warning, and an opinion. A THREAT is a statement of impending action, where the actor has the potential to follow through. A WARNING is a statement of action that could transp…
  • My take on the term and debate surrounding it: 1. Like most terms it has become overly burdened with connotation instead of sticking with the denotation (which is the only thing that has any merit). As such it gets tossed around when it really shou…
  • My games are only 'published' to my own tables, but that being said: Rule 0 and Pay What you Will (above actual physical costs). I try to include some variant of Rule 0 in nearly everything and fundamentally it's about individuality over collectiv…
  • So many truly great games...I can probably narrow it to 4 or 5. Even then there's at least as many that are only edged out by a fraction. In no particular order: SHADOWRUN (1st-3rd edition hodgepodge) - Inspired by the meta of the entire product l…
  • Like most things, there is no 'best way', only what works best for the individual (and within your framework, warrants and paradigms). I've known people that do fine with a few 3x5's and post-its that they jotted notes on randomly. Conversely I te…
  • I gave my 3.5 D&D set to my daughter, because it's what I used to introduce her to gaming and really she's the only group that I play 3.5 with any more. Had it not been her there are a dozen kids of people in my groups that would have inherited …
  • My view, unpopular though it is, has always been that if you're not overtly excluding then you're inclusive by default. What I mean by this is that when I say: you, them, they, us, we, person, people, he, she, it, etc I'm referring to anyone who sub…
  • I don't do the writing event, but I have entwined our games with writing. A couple times I've at least started the process of turning our sessions into a story, and in one case I wrote a novella as an introduction to a game & campaign (Shadowrun…
  • Go for it, though if it's something you play regularly at least one person should have purchased at least one copy. If you think back to the 70s/80s, quite often one person had the core books, and maybe others bought something to help (an accessory…
  • For myself, I 'ONLY' buy books in print. I appreciate having digital copies with them, or might buy a digital to accompany a print copy if it's very cheap (talking under $2-3 here). However, I don't represent the market as a whole in nearly anything…
  • Also, I feel really traditional compared to most people here, apparently. Pretty sure I still hold the King of Grognardia crown. Only one game in my list published after 1998, and only 3 in the 90s (leaving 6 in the 80s)...with the most 'indie' ti…
  • Of the offered choices I'm partial to #2, though not 100% sold on it.
  • D&D (BECMI/1st/2nd) Shadowrun (1st/2nd/3rd) Gamma World (1st/2nd/3rd) Star Wars (WEG 2nd/2ndRE) Mouse Guard (1st/2nd) Warhammer FRP (1st/2nd) Star Trek (mostly FASA, but LUG wasn't bad) Top Secret SI World of Darkness (Old, 1st/2nd) Traveller (C…
  • I think it's a good thing to think about. For myself, I love simulation and require things to have some sort of validity or logic to them. It needs to be 'life-like' for me to be invested. Knowing that I would never think to create, or even really h…
  • It really depends on the group and what they're into genre-wise. People who want to play super heroes don't always want to play swords & sorcery and neither may be interested in hardcore sci-fi. With that being said there is one game I've used …
  • If you're asking only for games designed specifically to be purely, or at least primarily, narrative I can't answer since what qualifies as such will vary from person to person. If you're instead interested just in what RPGs people who focus on nar…
  • As soon as I read the names I flashbacked to my teen years. One of my middle school yearbooks is even signed by a friend "Have a great summer, KILL KRILL". Thanks for the memories!
  • Well first off, this is pretty much the definition of the playstyle of most groups I've been in for 30+ years. Not all, and not always, but most often. In Battletech we always started poor, cobbled together industrial robots or frankenstein mechs. I…
  • Sorry, wasn't trying to hijack, just responding to inquiries. Should have split it off to its own post quite a while ago I guess.
  • @phoenix182: I think Deliverator's comment was in reference to your earlier statement that you had a "6-level tier" prior to becoming a first-level character. Oooooh! My bad. Yeah, our homebrew is VERY different mechanically, so direct comparisons…
  • But wouldn't thieves in the game world avoid spending time developing skills they didn't find useful? This doesn't seem like a very useful definition to me. =/ Does this make GURPS the most gamey game out there? This kindof hurts my brain, bec…
  • How do you square 60 page backstories with having 2 hit points for six months? Kinda drives home the importance of smart play versus kick down the door and grab the treasure, no? Plus you're really only that weak for a few sessions. Even in basic on…
  • Huh. I like realism too, but I don't think leveling up through adventuring has anything in common with real-world trade-mastery. I hear ya about the story and the mythic form, but even given that, I think it's still an open question how much of …
  • Huh! I was not aware of that. Most of my friends have only partaken of the BE part of BECMI. Do you recall when that stuff came out? Was it all one package, or was it like, you purchase Basic and then later if you want you purchase Expert, and …
  • @phoenix182, I'm not convinced that you're using GNS terms the same way a lot of us are, so I recommend using other words to make those points, or at least unpack what you mean by them, so that this doesn't become a GNS discussion. Yeah, I get that…
  • Compare these two: A) At level n your thief skills will be x, y, z. At each level you earn m points to distribute between your thief skills. The second is obviously more gamey, right? You can customize your build, but also min/max and exploit. …
  • Very interesting. I've never heard that (narrative-supporting) before about BECMI -- most people I know today who are eager to go back to this old system seem to want to do so for the complete opposite of "story" reasons. They're usually in it for…
  • I'm confused? How is a table any less gamey? Compare these two: A) At level n your thief skills will be x, y, z. At each level you earn m points to distribute between your thief skills. The second is obviously more gamey, right? You can custom…
  • I've never played (or even read) the BECMI. What marks them as narrativist (or leaning in some different direction from other editions, anyway) to you? Well to be clear I don't mean absolutely narrativist, I mean comparatively against other D&D …
  • For me BECMI and AD&D are two entirely different games. BECMI is narrativism, AD&D simulationism. BECMI is light and epic, AD&D is gritty and noir. BECMI is superheroic, AD&D is gimpy/realistic. However I also tie basic to Mystara.…
  • The differences between 1e & 2e fall into two categories: obvious but minor, and subtle but serious. Obviously it's presented more as a finished work, and less as the compiled notes of a rambling mad genius. Classes are missing/changed, or woul…
  • I actually broke into roleplaying with 2e, and much like many of my peers, what we did with it bore zero resemblance to old school play. For that reason, I'm surprised to see you lump it in with BECMI and 1e... but now that I think about it, if …
  • Different people see 'OSR' as different things so I may not be your target demographic. However, since I am the self-proclaimed King of Grognards (80-90% of what I play regularly came out before 1990) I personally think I should be in there somewher…
  • I very seldom use anything other than internet for research, or simple word processors, readers, and graphics programs (and then print them out for the game). The exception is Campaign Cartographer and other Pro Fantasy software for map making. For …
  • I think there's also this thought that a good GM can make stuff up and it'll be just as "real" to the players as if a good GM (maybe a different one) did a lot of prep. I think that's sometimes true, but more often than not, it isn't the case. As a…
  • Oh, I agree. My comments about the plotting were in response to phoenix182, who claimed (initially) that *prepared* material was always better than *improvised* material (or had the potential to be). I want to highlight that I never meant to say t…
  • Dave, I still take issue with this, however. First of all, improvisation CAN be trained to a very high level; that just rarely happens in the modern Western world. (There used to be trained improvisational storytellers as well as similar musical tr…
  • Re: script vs improv, my position is that, absent some really coercive GMing, there will always be tons of improv; no amount of scripting will destroy that. For example, even the most script-reliant GM's NPC reaction to a witty player character one…
  • As an aside, I can't let this go by without some comment (hopefully not a total derail): The assumption that preparation leads to better results is not necessarily one which should go unexamined. You're absolutely right, and I phrased that whole …
  • I can't respond to exactly what the OP is asking, but I can point out something in my own experience that may be somehow relevant. My tables are usually Full Myth. In fact my biggest enjoyment from most game systems is reading the setting flavor an…