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AsIf

I'm Tod Foley. My company name is As If Productions, and my online moniker is AsIf. You can call me any of the above. I'm an interactive developer who's been exploring narrative systems in both live and digital mediums since the 90s. Learn more at http://asifproductions.com. Join the As If Collective on Patreon and you can help direct my experiments: http://www.patreon.com/asif

Comments

  • The second one doesn't include the period in the link itself.
  • James, you rock. Thanks for everything.
  • Thanks Chuck! Yeah. Just the period was missing from Paul's link above.
  • I think you can make an alias. Might that work?
  • Hey @Paul_T - I clicked your link and it cannot be found!
  • I believe Jay wants to reject the term "diegesis" because it implies its opposite, and Mythic play is supposed to be a holistic experience whereby such a distinction is not made. Perhaps "Ritual" is a good word to use here: the players and GM are en…
  • I'm totally with you now. And this is something I think a lot of GMs do reflexively, without giving it a name, at those times when there's no immediate mechanic that jumps to mind, if the playstyle/session/setting/group is fluxxy enough. In regard…
  • +1, @DeReel. Hey everyone -- Did ya ever wanna start a thread over again? Well, now's your chance. This is a standing invitation to copy and post any of your OPs from here into some appropriate subforum at fictioneers.net. I don't want to get an…
  • Ok, I'll buy that. So now the Mythic playstyle starts to sound like its guiding principles or goals are Immediate Simulationism and Deep Immersion, in which non-diegetic mechanics are deliberately obscured or minimized so as to facilitate these sta…
  • Jay, what you're characterizing as "western engineering thinking" just sounds like Gamism to me. I reckon there are very few here who still play that way. If polled, I'd wager the majority of us here use the numbers as merely guides or limits to o…
  • in SIS, MIS, PIS Comment by AsIf August 6
  • I think I too was thinking of something more structural, more... worldbuildy.
  • I think you need to make it public, or somethin'... I'm not seeing it.
    in Orchidelirium Comment by AsIf August 4
  • That's true, @Paul_T. We are like a room full of different kinds of professionals - scientists, carpenters, material engineers, metaphysical theoreticians and air traffic controllers - and we have been asked "How does math affect your work?" The f…
  • I tend to agree, @Jonathan Nicol. I try to "be" the system while facing the current state of the fiction (which includes things both known and unknown to the PCs). (1) Player asks a question or takes an action; (2) I'm not sure of the answer/respo…
  • I'd really really like to see an example of play. I think that would probably explain everything a lot better than reams of academic discussion.
  • I'd add that - in most games I've played, anyway - the Players don't necessarily know that the GM just rolled to answer "what monster is it?" For all they know the GM could be rolling to determine the Reaction/Mood of a monster they already know is…
  • I majored in anthropology for the one year I went to college, but must admit that even despite the word "myth" I was reading the word "bricolage" in a visual arts sense, rather than Lévi-Strauss' sense. In the examples given in Lehrich's post, it s…
  • See, y'all, that's what I meant by "presumptuous."
  • Nothing to add, just letting you know that you are reading me right. The jazz analogy is particularly apt in this case.
  • Ok, I've been watching this conversation waiting for someone else to step up, because I felt that me offering to house this content at Fictioneers would seem presumptuous or opportunistic or something. But if we don't get any other takers, I can do…
  • I have no way of knowing how many people might agree, and I'm not trying to speak for Sandra. But it seems to me that scientific materialists, at least, should be on board with my use of the phrase, since to them matter is all there is, and thus in…
  • Maybe Sandra disagrees, but I think of Blorby Realness as falling into the class of "Physical Verisimilitude," extended beyond the mere laws of physics and time to the ontology of the entire gameworld.
  • This is beautiful. It jibes in a lot of ways with the experience I shoot for when running DayTrippers, but bear in mind that DT is a deliberate hybrid of "Trad" and "Modern" techniques (similar to what Paul is suggesting, perhaps). This may have b…
  • Jay: now I'm adrift! I'm wondering where NPC Mercutio's motives originally came from, and I assume it was the GM (correct me if I'm wrong). I then assume that Players can make rolls that interact with or push upon those motives, but if you're sayi…
  • But... The glorious variety of potential models, views, and dynamics is exactly what designers find so appealing about the design space. So you're talking about two different species. So what? The ludic taxonomy is vast! Are you unhappy because …
  • Clear. I used the word "model" loosely, and should have chosen a better word.
  • What’s a ruling? A rule made up on the spot. I could quibble over the globality of rules vs rulings. Let's just say "a local rule made up on the spot for a circumstance so unique as to confound the RAW, and which contains a multiplicity of fuzzy va…
  • So clearly you two are speaking of a quality capable of holding at least two values (most likely a spectrum), and since this quality is of categorical significance, there's a level above you in a hierarchy of ludic taxonomy. IOW, the models you are…
  • Fictioneers looks better, not quite sure which subforum this discussion belongs in. If you have a thought, I'll kick this off over there (and dig up the other thread too). I think the "Design" subforum on Fictioneers is the perfect place. And you'v…
  • Indeed; and I agree with you on the baggage comment as well, though that's a storm I've weathered before and I have my own reasons for sticking to the terminology (it's buried in an old thread up here). My ideas here (above) actually range all the …
  • Sure thing! You're on the front page now, those games tend to get more clickthrus, and they're usually up there for about 30 days.
  • Congratulations, this looks fascinating. Feel free to submit it to the indie directory at fictioneers.net, maybe I can drive some traffic to your Drivethru page!
  • So Paul, when you say "more accurate" do you mean the timing of it? The fact that the character's action and your button-pressing coincide in time? I'd argue that that's still about your feeling. (And would concur with your preference, btw.) ... …
    in SIS, MIS, PIS Comment by AsIf July 20
  • Point being that if you want to support that feeling, the mechanics and techniques need to be defined and used in that fashion. Meaning, I suppose, determined by the CA.
    in SIS, MIS, PIS Comment by AsIf July 20
  • Paul says he prefers that "The frequency was not established until I pressed the button and the program generated that number" because of the way it feels, not because of any empirical facts. Which may sound illogical to you, and I suppose it is, b…
    in SIS, MIS, PIS Comment by AsIf July 20
  • I like this, and (not coincidentally I think), it better emulates the way the brain itself works.
    in SIS, MIS, PIS Comment by AsIf July 19
  • Agreed. "Rulings not rules" is an acceptance of the limitations of mechanics for every possible situation (a rather obvious fact in most systems, except perhaps for the most abstract); an acceptance of the fact that every case is unique no matter ho…
  • Nice post, Jay. I'm with you. I only add that it's possible to draw narrative structural elements into the domain of the randomly-determined as well. In a loose sense this is what an "NPC Reaction Roll" can do; in a broader and more deliberate se…
  • I can see the statement that the shield was always blue as a way to incorporate the roll into the game, but not as the literal discovery of a pre-existing fact. ...which here in Reality Prime(TM) leaves me as a Player feeling less realness than if t…
    in SIS, MIS, PIS Comment by AsIf July 19
  • ^^^ Same.
  • Because it's reperfoming kyriarchy and privilege. SMH... Unleeeeess.... of course… you'd let me be the auteur GM in a completely unblorby nightmare… it'd be a hellscape without end Maybe. I understand why you find blorb so ultimate. You wish to…
  • ...and they say there's no reason to study philosophy. Hah!
    in SIS, MIS, PIS Comment by AsIf July 18
  • What kind of Technique requires the game state to hold onto errors? Side note: A surrealist game might certainly do this, make errors canonical, or in Deleuzian terms, permit "accidental" wholesale modification of the Virtual from within the world o…
    in SIS, MIS, PIS Comment by AsIf July 18
  • something that isn't imagined fully in anyone's head at all, ever, but has the potential to reveal parts of itself when probed using certain techniques. This is why I'm reading Deleuze. :-) He actually has terms for this kind of stuff. The game st…
    in SIS, MIS, PIS Comment by AsIf July 18
  • You reminded me of what I call a "binary tree" (Eero calls it something else, IIRC): You think of the most likely thing and roll a "Yes/No" die. If you get a "No" you think of the next most likely thing and roll again, etc. This becomes a tree b…
  • If you want to tell or create a story, go with hippy designs. If you want to play pretend while you are experiencing things actually happening, go with blorby designs. Both are things humans like to do. But there's that blasted binary again! The va…
  • The vibe I get is: That I don’t belong here. That is place is extending me enough courtesy as it is. That's not my message at all. I'm amazed in an envious way at the traction you've attained with this line of thinking, and I don't judge you negat…
  • I've changed my mind. No disrespect for Zizek but I have pursued a line of flight into a more deterritorialized space. I am now the Gilles Deleuze of story-games.com.
  • Again, it's all about the way you put it. I'm absolutely sure that many MANY people would download a book on "How To Blorbify Your Game" - and some percentage of them would use some percentage of that information to positive effect. A few of them …