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AsIf

I'm Tod Foley. My company name is As If Productions, and my online moniker is AsIf. You can call me any of the above. I'm an interactive developer who's been exploring narrative systems in both live and digital mediums since the 90s. Learn more at http://asifproductions.com. Join the As If Collective on Patreon and you can help direct my experiments: http://www.patreon.com/asif

Comments

  • In the distant future, Roko's Basilisk creates a fictional mirror with the actual ability to force the GM to say whatever it wants the GM to say...
  • That die roll could be based on anything, and since the mirror is magic (even sentient perhaps), any good GM could come up with a diegetic justification for the mirror's bizarre method of "choosing" one PC, or "deciding" what it's going to do. Heig…
  • *coffee coming out of my nose** OMG Paul it just gets funnier every time!
    in Cards Comment by AsIf June 16
  • "Don't ask for the meaning, ask for the use." - Ludwig Wittgenstein
  • There is absolutely interpretation needed, and in some games people may even argue over whether the scene is complete or not. Imagine telling a new GM "put a character in a location. There, you have completed creating a scene." No sir, you have n…
  • /nodding. Very small elements of play - like a single task resolution - might be modeled effectively as state spaces, but beyond one or two dice rolls it would get prohibitively complex and multidimensional. I'm leaning toward Assemblage Theory or…
  • Lemme try: A scene is a situation playing out in a location. In games that lean into narrative, a scene is generally completed by the resolution of a key procedural intention, a dramatic gambit or a "beat" (ie, an emotionally significant measure of…
  • Indeed.
  • Four years later... I really enjoyed playing this game with y'all, and I hope to do it again. So I've just started up a brand-new game of Cobralingus over at Fictioneers.net. Feel free to jump in there, or contact me directly if you'd prefer to st…
  • May I link to this under "GM Resources" on Fictioneers?
  • Ok, I misunderstood you. The way I read your initial post re Zonking and Vanking, I thought you were saying the former meant "playing the game of dungeons & dragons" (which, being an abstraction, never actually happens materially, because...) t…
  • @Neurotrash - Convinced of what? I never said zonking was a useless term. I simply said it was an abstraction. I think you just agreed with me above when you said "creating," but perhaps I was unclear. Let me try to clarify, since this is my und…
  • Zonking doesn't exist. It is an abstracted description of a potential set of events and actions which may become manifest only through vanking. Its purpose is to permit general conversation about the things many instances of vanking have in common…
  • I would love to see how 2b and 2c have been used in game design. I would argue that neither is meaningful. 2b can be meaningful indirectly, if you are the GM. A villain has been terrorizing the villagers and threatens to kill anyone who speaks of h…
  • Some of you will remember the games of Cobralingus we played here for a little while. Well, I've added a dice roller and started one up again at Fictioneers. I'm not planning on editing anything, so consider this your Deleuze-virtual trigger warni…
  • This might be due to a failsafe rule of pragmatics: "Mistakes become canon once they pass a reasonable limit of retconability."
  • Speaking as a GM whose Players notoriously forget to update their notes, causing us at times to go so far as to pull up the video and review what we said, I must agree. This is a very useful side-effect of the fact that these days I play mostly via…
  • I felt a degree of legitimate disappointment, but it was admittedly illogical. One of the other Players spoke to me afterwards about it, saying that he wished there had been some way in-game to warn me, but there hadn't been. And I had to agree. In …
  • Orthogonal to the larger discussion but submissible as evidence in regard to the poison: TP's character was an assassin and did indeed have poison. That point is unquestioned. Less tangential was the fact that as set forth by me myself, we were bot…
  • I'll raise you one, Jay. Many years ago I had a Troublesome Player - a real shit-stirrer - who decided that his character hated hated hated one of my NPCs, so bad that he wanted to kill him. This NPC was a staple character in my D&D world, a ch…
  • Let's go with your memory. I still have bruises from mine. :-)
  • Hey, at least she isn't trying to deconstruct the word "railroading." I tried once. Shoulda seen that shitstorm. :-)
  • What's beautiful, @AsIf ? Sorry, shoulda refreshed that page before posting. I was referring to @Silmenume 's wordless vampire story. Elegance in action.
  • That's beautiful.
  • I love a lot of things about Archipelago, but I especially love the "No, And" cards, because of the splattered blood on them.
  • Other Borders. It's session 3 (or 2, depending on whether you include session 0-1), and the Cisco cartel's grip is tightening: they've taken over distribution of "the little smoke" and bumped off most of their competition. Now Cisco wants Filippo's…
  • This is pretty much straight-up DramaSystem. ETA: Yeah, the SRD is a mess. You know, you're supposed to ask what the scene framer's "intent" is when beginning each scene (this generally means "what are you petitioning for?") - but in practice I …
  • From the standpoint of the PCs, I think offscreen prep corresponds to what Deleuze calls "the virtual" (in the sense of the possible though not manifest). I do not suggest that we use this term, since its two meanings already cause a lot of confusi…
  • Fiction implies not real. Yes. So does "diegesis," when talking about a game or a movie. We all know that what we're creating is fiction. That's how we avoid the problem of wondering about your mom's clock. The word "diegetic" and the phrase "in…
  • Academese can be fun and occasionally more enlightening than confusing, but in normal parlance with normal people I usually just say "the fiction".
  • Badda-bing. I'm here: https://wheretofind.me/@asif
  • Kudos to @Jeph ! But I think you hit a storage limit of some kind? When I click on the storygames folder up there at GH, I'm getting this message: "Sorry, we had to truncate this directory to 1,000 files. 20,323 entries were omitted from the list.…
  • @Jeph you beat me to it! Good on ya! And in reverse chron order? Great idea.
  • Have we defined "traditional techniques" in this model?
  • Well, not just facial expressions, but also body language, tone, pauses, and the word "ummm..."
  • And the other way around: Today I added a button on all Game Listing pages allowing (logged-in) users to start a forum thread about that game with a click.
  • Timeship was an objectively bad game. It came nowhere near providing a useful set of rules for the massive task it claimed to attempt. I own a copy, and I've actually tried running it (twice). Basically, unless you are an experienced improvisatio…
    in Bad games Comment by AsIf June 2
  • Site Update: At the awesome suggestion of @Kenny_J , I've just added a "Game Link" feature to Fictioneers. Now whenever you're discussing a particular game that happens to be in the directory, you can go click-click-boom and create a link to its in…
  • Log in again and you'll see some new menus and stuff. You're a PBF player now. I'll join you in to a mock campaign so you can play with the system. Please use the "Suggest Features" link in the sidebar of your account page if you have any ideas y…
  • Ok, let's see what we can do about that...
  • Cool! Do you have a group? I ask because I'm playing a totally tech-support role at the moment (no time to actually run anything myself), so I'm hoping to find already-existing groups or solo players so they can hit the ground running. Let me kno…
  • I believe what they are trying to do is manifest a Global Narrative within an emergent Personal Narrative that succeeds in covering all the archetypal bases and dynamic topologies that are common or constituitive for its type. Looking back on the e…
  • Very nice. I have been sensing assemblage theory approaching for a while. So Game State, if it exists, supersedes the SIS, and may be consulted to correct errors (forgetfulness, etc) in the SIS. It includes notes, drawings, and other ephemera. I…
  • If it's not in your spam folder, PM me or contact me via the site and I'll create a password for you manually. You'll want to change it after logging in, of course.
  • The invented dragon in AsIf’s Lady Blackbird game. Ok, that's an interesting example. What I read here is the players were unclear on what the principles of this style of gaming were. I'm late to the party, but what happened there was everyone excep…
  • Hey indie game makers and players -- I know you've got a game or three in your collection that I've missed over at Fictioneers. If you have an account over there you can submit games directly (you'll find the link on your account page and in variou…
  • You're right. I'll add that to the todo list.
  • It's a +1 system.