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John K

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  • Great list I've written Artefact and The Life and Death of.... I also did Showdown at the Falling Blossoms, but that's locked away in the back of Intrepid, although I was thinking I should really release it for free some day.
  • Archipelago and Intrepid (Histories or not) fulfill "I love the sense of adventure that comes with discovering new places" but because you're making it up as you go along I'm not sure they qualify for "I love the idea of orienteering and trying to n…
  • A couple of games in playtesting were like that.. a central area and then the space around it. We just drew in the centre (the city or what have you) and left plenty of blank space, which isn't really what the text says, I guess the borders section …
  • That sounds brilliant, I'm glad you enjoyed it (it's the designer here). I like those unexpected twists too, the alternative rule where you ask questions before the scene and pick one does produce more of those moments, but it can be clunky in prac…
  • Yes, or at least relevant to moving the Quest towards some kind of conclusion (even if it's not what the character wanted).
  • There is no 'during a crossroad' that isn't narrating the end of a scene. How it works is someone says "We have reached a crossroad" and the then 2 players (the framer and director, don't worry about what that means) each give a version of the end …
  • OK, so a crossroad differs in that it isn't about a character succeeding or failing, it's about choosing from two possible endings to a scene. It doesn't matter if the scene ends well for the character or badly, 'progress' is made either way. When y…
  • Sure thing. A Quest starts life as a fairly vague situation (i.e. "A princess locked in a tower" or "A kings ransom in sunken gold"), it doesn't say anything about how the quest will be completed or who's side the participants are on. Importantly y…
  • Just resurrecting this thread for a quick plug (hope that's OK)... Intrepid (and a lot of other games) are on sale for 1/2 price over at RPGNow. To align with this I've put the physical book on sale for half price as well, here, which will last fo…
  • One minor question about direction: On page 22 it says "The other duty of the director is to ask the other players questions about the scene and the characters in it. These questions are asked outside the context of the scene and must be answered by…
  • Obviously I'm not very objective either but... Personally I find the Crossroad mechanic creates some very interesting choices for the players. It also gives each contributor dedicated time/permission to say 'now is when I'm going to narrate somethi…
  • ...and because these guys are apparently incapable of properly shilling, here's the direct link to the PDF. It's exactly that incapacity that brought us together as a group, we realised we had a lot of cool games but no one outside of a couple of s…
  • I should probably point out that Intrepid has just been released into the wild: http://ukrpdc.wordpress.com/2013/11/05/intrepid-available-now/ The description above is accurate: Intrepid is a GM-less, prep-less, structured freeform game of fantasy …
  • I think in the UK (and Europe as a whole) we have quite a difference in how LRPs work so you could try looking at them (I could be wrong, I don't know much about american LRPs)... http://www.lorientrust.com/ http://www.curiouspastimes.co.uk/ http://…
  • There is something else to consider. You play RPGs with a group of friends, and assuming you aren't the only person in the group to buy games, the costs per person become much smaller. If 5 people spend £20 on one book each, you are each paying £4 t…
  • We have a few techniques for speeding up play.... 1) 75% Hp for everyone (monsters and players). Seems to work find in practice. 2) Initiative: GM rolls initiative for the chief monster, any player that beat his roll for initiative can act in round…
  • If you can't navigate the site, you just really need these two links... Submitted games are here - http://plays-well.com/masterlist.html All the posts about progress and comments are here - http://www.plays-well.com/gc2009/ So far there are 16 gam…
  • Probably time for some shameless self promotion... In my game chef entry this year I'm creating multiple games which use the same character sheet. You play scheming medieval knights and currently you can participate in a tournament or fight in a ba…
  • Have your tried looking on e-bay for a couple of extra dimensions? Once in place they should provide the perfect defence against wall scaling, your victims will climb to the top of a wall only to find the plateau at the top is in fact the shear face…
  • Trail of Cthulhu has a lovely insanity system, or at least some very nice advice for running different types of insanity. Basically mostly relies on getting the other players to co-operate with the GM to reinforce the insanity. For instance, if you…
  • Posted By: RichieI'm not clear on this at all any more. I guess algi's first reply is the best course. Anyone got a good resource for mythological creatures throughout the world? This would probably be a good start : List of Legendary Creatures Jo…
  • If you want to see the difference a good skill list can make, compare 3e and 4e D&D. The 3rd edition is just everything they could think of (Appraise or Use Rope?) while 4e makes more of a statement... these are the skills you'll be asked to use…
  • For an application: You could have people design there own dice for a character, buying numbers with points, so they can go for reliability (middle sized numbers) or wildly sucessful/failure (large and small numbers). Depending on the game you may w…
  • Posted By: Graham W Because otherwise we're just, you know, a bunch of white folks talking about racism. Shouldn't a bunch of white folk be able to talk about racism though? Saying that, I can see where you're coming from though. My personal view m…
  • Posted By: rafialI will admit that the Dragonborn on the cover over the PHB is showing an awful lot of skin... I can go out on a Friday night and see, on average, about twice as much skin per lady, if I felt the need. Looking through the PHB I see …
  • Posted By: johnzoHow do you construct a hybrid skill / combat encounter so that fulfilling one aspect of the encounter doesn't nullify the second? Well for the hell hound example... make the portal spew Hellhound Minions every round till it is close…
  • If I ignored the GSL completely and wanted to create something within the limits of normal copyright law, what could I get away with? New Classes/Races/Feats? New or modified Game Mechanics? Referencing WotC's Classes/Races/Feats? Referencing WotC's…
  • I'd say there is more room for innovation if you give the players a little directorship instead of explicitly placing fun objects on the map. Let them invent thematically apropriate things to interact with, then adjudicate the rules implications you…
  • Peace or Glory? Orbital A game set in the near future revolving around fighting for control over earth's orbit. Players play space-fighter pilots (not slick anime fighters, fairly crude things that obey real physics) and have to choose between achi…
  • Posted By: Kuma[Edit: I'm also unsure why they kept skills at all, since the list is so incredibly short and they don't interact with powers. It'd be more mechanically smooth to roll them into some sort of free attribute-based feat or power.] They …
  • I'd agree with Ian, let it ride includes 'you can't retake a failure' but it also includes 'never retake a sucess'... and the GM is cheating if he asks you to roll again in the same scene. This might be nice but doesn't mesh with the skill challeng…
  • Posted By: BenhimselfI think it was a preview article at WotC that used an example that I really liked, explaining this phenomenon as similar to that of running a marathon. Even if you can do it, that doesn't mean you can necessarily do it multiple …
  • Posted By: AndyHowever, the other thing is that I can totally see a HUGE, BADASS PC-vs-Monster fight going down on a tabletop at a con, with like 15-30 players, where everyone is Doing Something, Helping Each Other, Being Useful, Tactically Mapping …
  • @Bent: http://wizards.com/default.asp?x=dnd/4arch/ex has previews on all sorts, including non-combat skill use (skill challenges) and magical items (economy and reward), the 4th ed excerpts are the ones with 'Excerpt:' in front of the title. EDIT: …
  • I wanted to avoid talking about lewy lines, lest I steer the conversation that way an miss something interesting someone else may think up. I guess it's hard to avoid 'battlemap' or 'setting flavour' when it comes to maps. The thought occures that u…
  • Fantastic thread! I may have to use this next time I'm in charge of a D&D game. As for my contribution... The cosmology section is stored in a huge Armillary. Each of the spheres ranging in size from man-sized to small house-sized, and are cov…
  • They have a replica in France that I went to see... http://www.videosift.com/video/Royal-Mechanical-Elephant-at-Nantes They also have some other interesting mechanical animals in Nantes... (the interviews are in French, but they have some good shots…
  • Posted By: komradebobPosted By: JesseSynthesize player input in unexpected, unpredictable and uncontrollable ways. Why would you want to do that? So that the group can produce something they wouldn't have been able to do without the rule. Constrain…
  • It seems to me it'd be a nightmare to balance the rules so they worked for all combinations of levels. You could vary the amount of currency granted. If Narr gives 4 Sim tokens per success but Sim gives 1 Narr token per success you'll spend more tim…
  • Posted By: Mike HolmesThe same people who often shout at the screen pointlessly to try to get the characters to do what they think is right. People usualy shout things that would make for a dull story though. Most of the shouting removes the need fo…
  • We're talking cross purposes then I feel, I was after a system that produces an interactive story, with a beginning, middle and end, which explores a theme and wraps up nicely at the end. From the looks of things, Storytron should deliver what you …
  • Ok, got my terms in a twist (got bangs and kickers muddled). Bangs looks possible, but then they are easy to pre-program already. It'd take some clever scripting to generate them dynamically. I think endings are the other point of concern I have, …
  • A lot of the discussion in the other thread revolved around feedback between systems. Did you have any plans for incorperating and/or varying that? It seems to me that it would have as a much, if not more, effect on how much of each part of the syst…
  • @lachek: I don't know how much control you have over the conditions that form the next situation. However, you aren't writing the bangs as the player (they are written by the StoryWorld creator), so they aren't really bangs (by my understanding of t…
  • I've read the drama cycle section before, looks like a fairly normal routine for updating the world status. It did refer to system verbs though (scroll to near the bottom of http://www.storytron.com/ag-verbs.html) which seem very illumination. The …
  • It's probably called Storytron for the same reason people expected coherant stories from playing Vampire and it's ilk. You have a world, you have characters with motives and desires, so surely that must create a story. The thing is, you need extra …
  • I got the impression from reading the user manual that we would get a toolkit, rather than completed NPCs waiting for a motivation. You have to worry about genre and setting when determining appropriate actions. In a political game a set of motivat…
  • Mike, Probably didn't make myself clear. I can see the breakthrough, he's created a language that can be interpreted by an inference engine to produce human style behaviour, including emotional response. It's still a rules based system though. In …
  • What is seems to claim is Story Now in Text Based Adventures. From reading the review and web site what it will probably achieve is Illusionism for Text Based Adventures. It is basically an inference engine with a not-quite-natural language interfa…
  • Last friday an elven ranger, a bard, a bumbling wizard and a dwarven cleric, decked out in non-magical gear (apart from a couple of wands and a magic sword), defended some peasants from a pack of evil hyena. Can't get more traditional fantasy than …