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Valvorik

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  • I'm between Paul and Eero. It can be refreshing to play the not-so-bright one, I say thinking back on Wallow Swilgebreath, Half-Orc Assassin. Nope can't read that, here wizard you read it, had no idea that sign said not to take a whizz on the gras…
  • Not nearly as fun/amusing, in my long running D&D campaign, goblins were: Natives to another world of dim light and other factors for which they were more suited, kidnapped and enslaved, brought to this world by your "classical anicent evil emp…
  • I also am in Toronto but pretty booked up for gaming (weekly Warhammer), a bit freer for stuff in summer. As Ry and Mike say, TAG is a good place to start finding like minded gamers.
  • Yup, there's lots of room for some of the wonderful indie games to 'go App". Universalis ipad app would be golden, for example - combine notes and coin costing etc.
  • Well in Monty Python's Quest for the Holy Grail, Brave Sir Robin's bard is pretty great I see it more as the power of Song - Burning Wheel's "threnes" used by the elves drawing from Tolkien (in which the whole world was created by music/song). So…
  • Agree with the app idea though not sure it could be fully/well executed (I find typing onto ipad slow with screen-keyboard, wireless keyboard with the ipad propped up for all to see, now that would be sweet). It's a great system but the only clunky…
  • Wightbred/Dave Hallet etc. Interesting choices of One Ring / Realmguard (mouseguard). I'm sort of at same place of choosing between them for slightly different reasons. Realmguard is cool but focused on one PC race/culture and I'm not persuaded i…
  • Speaking only from limited experience, with the same group of players I have seen the quantum of roleplaying (in character talking, being descriptive) and "story attention" increase when using a "stripped down system" like Cthulhu Dark compared to a…
  • In FLGS in downtown Toronto at 12:00 (in my mits at 12:01) - sales clerk was giving it the eye, "so is this like the comics" -- absolutely, "cool, must try it". Rob
  • Posted By: D-503Valvorik, Apologies if I've missed part of your point, I'm a little tired today. What your comment sparked in me though was I'd be happy to see advancement abandoned, but I'd also be happy to see more change mechanics. Nope, I thin…
  • A few thoughts. Human psychology likes "bennies" (rewards of some sort even if it's really completely abstract) - also being attracted to it (like the TV in pub as noted above). Part of "game design" is tapping into the psychology of fun. That …
  • Have NPC's effectively veto player decisions with their actions (in simplest terms, PC party decides not to offend what appears to be a powerful NPC and avoid getting into a fight with them at least for now but a hireling who has no reason in charac…
  • I've been finding that video pitches (youtube etc.) are really great as they can go beyond advertisement to explanation/demonstration. You see what sheets, components etc. look like, you can see what play sounds/looks like. It likely works better …
  • No and No, I approve of efforts to be gender neutral. There are different ways of going about it (flipping he's and she's etc.) and I approve of that effort more than a text that's all he, he, he (hee hee hee is okay) and find "she, she, she" abit …
  • I assume you must be in Altdorf, Nuln or some other city of the Old World to be spouting this foolish and mad tale of "rat men". Hah, the agitator's mythical, "skaven", which we know to be nothing more than a fable of rot-gut addled ratcatcher wh…
  • Posted By: jdfristromI thoughtwe'd, I mean, they'd already been dubbed 'dirty hippies.' D'oh, of course you're right.
  • Dancing Monkeys (as in we don't need no stinkin GM, we can do it ourselves) If a GM shows up, we'll just throw our poop at them and shriek.
  • Whereabouts are you located?
  • RPG's are all very much "to your taste" so take my advice with grain of salt. For mix of grim with high fantasy, Warhammer is a good setting. There's magic and elves and daemons, but it's a grim, dark world where you're not going to end up living …
  • Excellent! Though I think the numbering on the last page of the 3rd document (scenarios) is off (there are two 3's and no 5) Rob H.
  • I ran D&D games from 1985 to 2010 and (a) never found spells that reveal alignment to enhance gaming, as they dumbed down roleplaying and interactions; (b) found alignment as a guide for roleplaying varied in value, mostly a "training wheels" so…
  • Posted By: Graham... I like having Insanity where every other Cthulhu game has Insanity. After all, the game is about insanity, not sanity.... Did you mean every other Cthulhu game has sanity (not insanity)? I like insanity over sanity. Rather tha…
  • I think players need to be a good audience, don't go lie down on couch while others are playing a scene - to me that's disrespectful. By the same token games should not be about boring stuff (roll to break down door, yawn) and should not take 30 …
  • A correction to something I said above about title "De Profundis" and "letters from abyss" being better one, goofy me, that's what De Profundis means (letters from the depths perhaps literally). As to combining the media, above, if you used the "…
  • Speaking having read but not played, It may be generational (I'm 47, own a fountain pen and write everything I care about with it, using ballpoints and pencils for the rest, have the comfy leather chair and antique light to read by), but the idea…
  • I buy/get the "experience/ritual" part of it about being paper etc., the forced "slow down and breath and wait for the (real not message board) post". I should have given a mention to Annalise as another game it reminded me of in the "creating na…
  • I have been running a WFRP 3rd Edition game after giving up on D&D4e (maps and players not getting particular rules after years), just played 10th session (not counting a demo-session). I've been having a great time - far more roleplaying is be…
  • Am I wrong to think that a sandbox, being based on the idea of player initiative in reacting to a very loose set of cues, needs: - a low-prep game from GM perspective - the GM should not have to create elaborate tactical environments and tailored…
  • As far as I know never recorded, only in print, but there is the Warhammer Career Song. A small adaptation to the current edition... I started a Commoner attending the local church, But I wanted Observation so I could better search, I stumbl…
  • Oh so the dealer is shocked that his supply runs out quickly is he? Pull the other one. You shouldn't have given us that good stuff in Monster Burner, Magic Burner etc. etc., now we're all just burning junkies (though I draw the line at T-shirt …
  • As mostly the GM, I have sometimes done the first, not the 2nd (traps thing). On the first, Player is reminded of things "your PC would know", often by other Players not just me. But if I've put out there three times over past 5 sessions, via va…
  • PS - lots of people also find the supplied counters too fiddly/prone to flip over and confuse things, and prefer using other tokens (myself included, white for fortune points, red fatigue, blue stress).
  • The rulebook editing is widely criticized by its fans (see FFG forum). For a summary, though not on one page, try universal head's text one http://www.headlesshollow.com/freebies_games.html#wfrp3 Other fan resources at hammerzeit http://74…
  • Saint& Sinner, the version for sale at $5 has no art, it's 20 pages + character sheet. Rob
  • In chronological order 1st - was told didn't have to pay anymore to attend the monthly event because other folks were asking to come to my table. 2nd - learned to say "no, I don't want to play with you and I'm not so desparate I need to play wit…
  • Universalis does not have individual control over characters in its core rules. Rob
  • To focus on the Warhammer 3e example, is what you mean something like: A large scale "issue in question" at a narrative scale is defined such as "pose as cultists to attend the meeting and hear the plans" which could be then resolved as a boatload …
  • I'm a bit torn. The name says it, gamism etc. it's not "tea and bunnies", it's Dungeons and Dragons. That said as someone who has been playing since 1981, yes I have always been appalled by players or GM's who treated NPC's as so much fodder, neve…
  • The concepts of "Say Yes" (explained properly as not meaning yes you can play a space catgirl in this historical western game), "Hold Ideas Lightly", make failure interesting, get players to narrate, encourage players to come up with Push and Pull c…
  • Thanks for posting your thoughts. The 2nd point you make about story mode appears to be a not-uncommon reaction at this point - if the first reaction to game was "great game mechanics/potential, rules poorly edited/expressed" then the 2nd wave seems…
  • Fair enough, the key to using any reviewer's ratings is to have seen some of their picks and disses and see if they align with your own. Care to cite some picks and disses of games your group does enjoy / doesn't? I promise not analyse your relati…
  • Care to elaborate? Rob
  • Posted By: agony....We also started using Circles (Made it a regular Skill based on Fellowship) and its worked well. Sweet. Did you map the difficulty of circle tests to challenge or misfortune dice (I think I would use misfortune dice)? I can see…
  • Yup, there are sample adventures designed by gamers that are things like, in this house there's a Kitchen Zone (easy access to improvised weapon), a Master Bedroom Zone etc.
  • Cool. Couple of things, have you posted this houserule over at FFG's forum for Waharmmer 3 (it has a houserules section)? For descriptive traits, a bit unclear on what you mean. You mean describe as you might otherwise "aspects" "instincts" in ot…
  • New thought nice, in player do narration either way. Dangle carrot for nice banes to pump Fortune has a certain "flow to it" (yes, party Fortune may refresh faster this way, but it will do that because of extra misfortune dice and in what works o…
  • Paul, Do you find the "location card" based rather than "map based" lets you prep easier? I imagine creating sand-boxes etc. much easier with this approach. I can see the single boon/bane thing. There are a number of action cards and talents tha…
  • the one box everyone wants to start making individual human characters for the Rpg is this one: Empire Free Company Indeed, I picked that up several years ago for my D&D/in a 17th century setting campaign. Very good value for money (plastic min…
  • Yes, and above it's mostly what FFG is saying rather than me. I take that in part as them saying, "when the Advanced Career comes out with its career card and more actions and it turns out you didn't get the synergies benefits etc., Mr. Dwarf doing…
  • Posted By: Paul BOkay, so we made three characters and had a VERY quick throwdown. Stuff that jumped out at me: But worst of all is the utter lack of guidance regarding action card Traits. Sometimes they mentioned a rank -- that one is explained in …