Here's what I've got so far. That title, by the way, is the name of the album from which Sound C was taken. As a title for the game, it is utterly provisional. I'm also using Sight C and Concept A.
Take Sight C and divide it up into a 3x4 grid of square cards. (I'll probably crop it a bit.) Shuffle these cards and deal them out equally to the 4 players.
You have a board, which happens to be the same size as all the cards when assembled. Overlaid on the board is a 3x4 grid matching the cards. The board will be a loose (probably very loose) adaptation of this map
. There will be approximately 2 locations on each square of the 3x4 grid, with paths between the locations. The paths won't correspond to the grid necessarily. (This will make a lot more sense when I get a chance to draw it out.)
The plot: the characters are children that the real players knew when they were younger - at some school-days age the group agrees on before play starts. The characters are said to attend the same school in the same town. But they've woken up here in Fairyland, long after closing, when there are no other visitors and the sky is dark. Somewhere on the grounds is the Caretaker, and without thinking, you know
that you don't want to meet him.
Spurred by the sound recording associated with the location in which the character starts, and by real memories of strange things the real players saw when they were children, the other three players will build a scene for that character collaboratively. What you want is to escape with your life back to the real world, but only one character will. Whether the rest are shades, or aspects of the survivor, or aspects of the real world to which the survivor returns, is an open question.
I have more, but it's a big mess and I need to get back to work. Stay tuned. Thoughts appreciated.