Hello, I have a little problem with "scene volatility".
I like the fact that my game doesn't have heavy rules for scene framing. You follow a conflict, and cut as you see fit to frame another scene, ad lib.
To manage the frequency of cuts, and possible abuse, I resort to prior consensus : we agree that the story will be unedited (folk tale, drama), lightly edited, heavily edited (cartoon, 24hr, etc.), ***experimental***. At this stage, I am trying to "hide the seams" and get rid of as much prior consensus as possible.
What mechanisms can be used to limit the number of cuts ?
I already thought of :
- spend resource to cut scene. It's easy, but not very relevant due to the "meaning" of resources (learning from failure XP and tokens of appreciation from other players VP)
- vote with unanimity less 1. It's easy and used somewhere else in the game, but it breaks the game flow.