So we were chatting away over a in a different thread
about Alignments and XP in old school D&D. My takeaway from the discussion was that Alignment and Class(/Race) are the metrics by which D&D as a system measures "good roleplaying" and XP by which it rewards the same.
I'd be interested in talking about how, as gamers and designers, you like to measure good roleplaying (if at all) and choose to reward that. What methods have you seen? What do you use? Is roleplaying a thing that should even be rewarded, or is it its own recompense?
At least in D&D Alignment and Class act as proscribed styles of roleplaying. You're a dwarf? Here's a paragraph or two of how we expect Dwarves to act. You're Lawful? Here's how Lawful persons act. We were keen to make Alignment specifically attuned to promoting, for example, Lawful behaviour/roleplaying and giving XP out for, say, rescuing princesses. I guess I'm curious as to if good roleplaying and diegetic activity are well coupled by this reward, or whether it's all very trite and Pavlovian?