Is anyone doing something cool via Play by Forum? Where? What sort of game? I have plenty of free moments over a given day, but a kind of crazy schedule overall that limits face-to-face gaming. Understanding that PbF can be frustratingly slow (and often fizzles out), I'd still love to try getting my game on in this way. I'd even be open to running something after playing for a bit.
Comments
I was very interested (and played for a little bit) with what happened with The Lattice
PS - it's not an RPG, but there's an open PBF playtest of "Watch the World Die" going on right here.
Also, there is a new "play-by-email" game by Brad Murray (of VSCA, maker of Hollowpoint and Diaspora) called Callisto. It can support numerous players and has more of a long-form approach to moves, which are "in character" letters between players with the GM as an intermediary to keep up the world as it is being built.
I've found great success porting the Apocalypse World game over to PBF pretty much as is. I'm running a game set in Chicago after the next Ice Age right now and playing in an AW game of eternal darkness in the pseudo-50s America as well. Good fun. Plus, AW moves everything along pretty fast.
@AsIf and @WPTunes, are you interested in playing some Apocalypse World? I might be able to get a game of it going if we have enough interested players.
Anyone else interested in an AW PBF, let me know.
The game I am running (which could be open to one or two players):
http://odd74.proboards.com/board/96/franks-wilderlands-csio-od
And the game I am playing in:
http://odd74.proboards.com/board/54/makofan-online-od
Pace is definitely slow (and my game has almost been derailed by the arrival of a new baby).
Frank
Tephra Falls: Children of Ash
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TAZ
The game started about a year ago, and is on RPG.net: http://forum.rpg.net/showthread.php?697240-DramaSystem-The-City-by-Night
So it's too late for anyone new to join but I hope it's a useful example, in both positive and negative ways.
For me it has been a big success in two major ways: no one dropped out, and we've made it to the end. PbFs often fade away to nothing - and they do it slowly, which kind of makes it worse. So I'm very pleased with how this has gone.
Some of the ways that standard DramaSystem doesn't lend itself to PbF have come to light. For example, the back-and-forth between players and GM for task resolution absolutely has to be altered so that you can accomplish it in as few posts as possible. We had players in time zones stretching from Hong Kong (me) to Brazil, so each extra post can add a lot of turnaround time.