I could use help with two different situations from a recent con:
1) Last day con burn-out
The Sunday afternoon of the con and I'm sitting across from two Whovians
who'd just had their first experience of rpging the night before in a Cthulhu investigative game and had enjoyed it so much that they had come back for more. Trouble is they'd picked a ultra-freeform 'be inspired by pictures' game and it crashed and burned. Not the game's fault, in their situation they needed something with more structure and guidance. I have about 60 seconds to engage them with something else before they wander off. There's no point me just pitching them other games because they're not going to bite at them, I need to hook them into an exercise immediately that will provide structure and also support their creative thinking. What, if anything, can I do?
2) The anxious teen
A 15 year old playing Monsterhearts, largely because their friend wanted to play it. Naturally they've created a stand-offish 'loner' style character who doesn't have any real goals and creatively they're completely blocked. Every time I go to them and ask "What do you do?" they say "I don't know". This is not an aggressive "I don't know". Now, I could sit them down and take them through Keith Johnstone's chapter on spontaneity or I could sketch out all their options each time but I've got four other players to take care of. Any suggestions as to what I can do in this situation to help the player clear their block? I'm happy to accept opinions along the line that I should have done more at the start of the session (warm-up exercises etc) or required greater connection between their PC and the others.