Since Vx is going to Ropecon and I'd like to hear him speak, I'm running less games than usual. Sadly, there's no time for me to try games out before the con, three weeks from now. I'd like games with easy learning curves, but with an intense or thought-provoking premise or killer app. The playing time would be from 2 to 4 hours, so no nano games, please.
Kagematsu seems like a good fit, and I'm seriously considering running it. It's got light mechanics, the setting is easy (and inconsequential) enough so that there's no need to prep that, and the premise is intriguing. Even though I haven't played it before, the learning curve seems really simple. I mean: set the scene, play out your drama according to the light mechanics, apply light mechanics. I like that.
Would playing Kagematsu twice in two days be absolutely silly? I'm guessing yes, so I'm interested in similar stuff. I'm wary of Perfect, since it's got loads of goodness setting-wise - if I'm wrong, please correct me.
PDF availability is a bonus, but I've got a lot of books already (some of them unread).
(I've run Monsterhearts, Poison'd, Lady Blackbird and Fiasco in the last two years.)