In this thread
about bookscorpion’s Last Train out of Warsaw game, there was a mention of the X-card, and a link to the GenCon blog
where John Stavropoulos gives a very clear explanation of how, why and when to use it. I’m considering using the X-card in any games I might write that have high bleed potential, but I have a couple of queries and a request for AP info.
Query 1. I get that picking up the X-card enables any player (including the facilitator, as pointed out in the report), to call a halt to the proceedings, at which point the group can scale back on the uncomfortable content. Now this is all fine and dandy when it’s pretty obvious what content is causing the problem, forex the bandits assaulting the women- or rather not, as that scene was skipped in the end- in bookscorpion’s Last Train out of Warsaw game, but what about those times when it’s not necessarily clear what the content was that was objectionable or problematic?
Query 2. I read somewhere that the X-card can have a flipside- the O-card- where a player wants more of a particular topic. My question is two-fold: has anyone ever used the X-card also as an O-card, and can the two sometimes conflict, i.e. one player wants more, while another player wants less- and what should one do in these cases?
Finally, can anyone give a practical example of a situation where the use of the X-card (with or without the O flip side) successfully prevented a topic causing unwanted discomfort?