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...my original point on how DW can be misinterpreted by people who come into it from D&D. Even without interacting with the fiction, players (not the characters) can plan for hours looking for a way to roll for damage without triggering Hack'n Slash. In comparison, I don't think this issue ever happens with AW, because you either Go Aggro or Seize by Force, there's no escaping that web of moves
In comparison, I don't think this issue ever happens with AW, because you either Go Aggro or Seize by Force, there's no escaping that web of moves
Go Aggro is triggered when you're using violence of the threat of violence to control behavior. SbF is triggered when you're exchanging blows directly. You could plan your way around these two moves to inflict damage from a place of safety if the MC was maintaining as loose a hold on the fiction as your DW example implies.
Instead of making a distinction between Go Aggro and Seize by Force, DW handles violence with a smaller net provided by Hack'n Slash and Volley. It's strange how sneak'n stab is a basic move in AW but not in DW.
I've never really considered it to be the "sneak and stab" move.
I mean sneak'n stab as in a way of rolling to deal damage without being dealt damage in return. AW calls it a one-sided murderous act.
Hack and slash is for attacking a prepared enemy plain and simple. If the enemy isn’t prepared for your attack—if they don’t know you’re there or they’re restrained and helpless—then that’s not hack and slash. You just deal your damage or murder them outright, depending on the situation. Nasty stuff.
AW also says that when somebody tries to kill somebody without their fighting back, going aggro is the move. It’s like the player said “I’m going aggro” — by shooting from way over here with a scoped rifle, by looping piano wire around his throat from behind, by whatever one-sided murderous act — “and what I want him to do is fall down bleeding and die.” If he forces her hand, he forces her hand; if he caves and does what she wants, he takes harm just the same.
It's strange how sneak'n stab is a basic move in AW but not in DW.
In a dungeon-ish environment, one-sided murderous activity is winning. We want to make that a clear path......because that path almost always leads to more trouble.
Parley covers a lot of the same stuff, for one. I mean, DW isn't as socially focused, so the space between threat-of-violence and act-of-violence is very narrow.PC: I snarl at him, drawing my sword menacingly. "Back away and nobody has to die."GM: Sounds like a Parley to me, your leverage is "I will sword you."PC: I rolled a 7GM: He needs a concrete promise of your swording.PC: I lunge at him, menacingly swiping the sword in a wide arc.GM: He flees!