I find my creativity most fostered by limitations - the only game I've ever designed to "finish" was for the Shakespeare Game Chef. So, here's a challenge for all of us. Create a set of Chef-Like conditions for a game design using the following guidelines.
One Theme
Five Elements (of which the notional respondent would use 3)
One Mechanical Suggestion (to be ignored or not)
Example:
Theme: Carnivals
Elements:
- Flowers
- Politics
- Family
- Turtles, Tortoises, and/or Terrapins
- Elves
Mechanics: conflict-resolution via auction
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Help me out! I work best within a strait-jacket...
Comments
Elements:
-Child
-Savior
-Superficiality
-Forensics
-Marketing
Mechanics: conflict resolution via earned dice pools.
This year, Game Chef is going to run May 17-26. It's going to be rad (and multilingual)!
Elements:
- Dice
- Paper
- Pencils
- Books
- Miniatures
Mechanics: Players have to create or modify rules as part of game
On another note, I'm tempted to come up with a random generator for this - I find this sort of thing a useful kick in the pants, even if it's just to get a few things down on paper that I never use elsewhere.
Eyes
Hands
Teeth
Skin
Nails
Mechanical: no conflict resolution
Theme: RENOVATION
Elements:
- Corruption
- Home
- The game must end in a single session
- The game mus use mobile phone or a smartphone
- Alcest, "Autre Temps"
The contest is now in its reviewing phase.
AS Such
Theme: Making Monsters
Elements:
- Shadow
- Question Mark
- Building
- Fire
- Bridge
Mechanic - Players must try to keep the game balanced