I find my creativity most fostered by limitations - the only game I've ever designed to "finish" was for the Shakespeare Game Chef. So, here's a challenge for all of us. Create a set of Chef-Like conditions for a game design using the following guidelines.
Five Elements (of which the notional respondent would use 3)
One Mechanical Suggestion (to be ignored or not)
- Turtles, Tortoises, and/or Terrapins
Mechanics: conflict-resolution via auction
Help me out! I work best within a strait-jacket...