It looks like you're new here. If you want to get involved, click one of these buttons!
Making AW seems real basically means not making it into an action movie for me. If there are guns involved the people die real easy. [...] I mean, what kind of idiot just runs into firing arcs?
Also, note I said people and not the player characters. The PCs have five fucking harm ticks. That's at least two shotgun blasts plus reliable healing either with barter or an Angel. I can't really kill the PCs out-right with guns even if I wanted to. [...]However, if someone takes a non-grazing bullet-wound, or has a sucking abdominal chest wound, because of a goddamn harpoon, and that's just the kind of thing that happens in gun battles, it's not a choice to keep fighting. No, your choice at that point is to try to cling to life. Can you hold it together long enough to pour blood-thickener on the wound and seal it or can you even open your belt-pouch with all this blood everywhere?
I'm coming around to the opinion that the purpose of a proper harm system is to see in detail who or what the player is relying on besides himself.
When you resist harm, the MC will tell you what injury threatens your life. Roll+number of hit points you'd like to spend. One a hit, choose options. On a 13+, all of them. On a 10+, choose 2. On a 7-9, choose 1.* You can ignore this injury for now, it doesn't hamper you* You got lucky: the injury's not as big a deal as it seemed* You maintain your position or advantage, and can react immediately (maybe even take +1forward)On a miss, you suffer the injury in full, right now.
I was watching Haywire last night and right at the start there's this scene where she's driving and instructing her hostage how to patch her arm. And I was like yeah, even badasses need help.
The prerequisite Orly added to the recover move, that you need help of some kind to recover, is a pretty decent start. Maybe all that's needed?
So, to recover to just need to address that shit in fiction, then you end up with weak equivocation to get the effects. Which even I'm guilty of doing in games. If instead you say something, like "to recover from a minor trauma, you need to be explicitly vulnerable to another character, at least for a moment. To recover from a major trauma, you'll need a whole scene with another PC where you're completely vulnerable. When you recover from a major trauma..." then you set the minium in terms of what is needed to trigger the move.
AW's not about community, though.It's not about community the way Star Wars is about spaceship battles. It's about community the way Star Wars is about coming of age.It's about the problems a community - you don't have stuff you need to really be a person, and most people around you are complete assholes.
So it's about community then.
You're a mess: bruised, swollen, bleeding You’re stunned, numb, or winded (you’re acting under fire until you shake it off) You lose your footing You lose your grip on whatever you’re holding You’re dazed or black out for a moment: you can’t be sure of the events of the last few seconds You lose track of someone/something you’re attending to, or miss noticing something importantOnly choose the last option if it's directly relevant to something important.