A current discussion about short rules
prompts me to ask how folks would trim the core rules
to my rpg.
I certainly want to design a game as lean as practical. Yet I have found issues such as "friendly to people new to RPGs" and "include many examples of play" make my core rules 23 pages (as I scale Firefox before printing), about twice as long as my original draft.
Perhaps the folks here are wise enough to point out fat and waste?