I'm interested in hearing what people like about OS/OSR.
My context is that I no longer play old school rpgs, but I still feel drawn to them and I'm trying to figure out what that is about. I'm interested in looking through the lenses of Design, and Player Experience.
My goal is to understand the essence of what makes OS cool, and use that to inform future designs.
Here are the things that appeal to me,
OSR has a grit to it. When you die, you just die. No second chances. It makes the danger feel dangerous, and the victories rewarding.
-Heroic Journey, and the Promise of Greatness
You start out stomping rats in the basement of an inn, but someday...someday, you'llown this inn!
I love miniatures, maps, gaudy boxed sets
I always like the idea of tactical combat, but don't ask me how I feel, when 2 hour's later I'm still working on those rats.
how about you?