We just played our first session of Sagas of the Icelanders and it kicked so much ass.
Four players, all challenged to play against type.
A level-headed Goði, played by the guy who always fucks shit up.
A loyal Huscarl, played by the guy who always ends up the reluctant leader.
An enterprising Woman (the Goði's wife and the power behind the high seat), played by the guy who always plays lone wolves.
A Wanderer, played by the guy who always plays weird grandmas and family people.
So that, in itself, was a treat to see! I brought the Wanderer in on a broken down boat from Norway with a braggart named Lambi Tonnbrekka who immediately claimed hospitality for him and his shit-ass crew. The entire session was about trying to get rid of these useless yeggs. There was a nice side-story about the White Christ, who these guys had embraced as powerful magic - they wore crucifixes to protect them from arrows. The Goði wasn't having any of that but his wife was intrigued, so that's a fun development for the future. Eventually some insults were thrown and Einarr the Huscarl and Lambi threw down.
The game's moves really shine. The duel between Lambi and Einarr really showed this off - there were taunts, then a physical contest, and then harm, and we realized that when you fight someone things are 100% going to go wrong, just like in the sagas. It is brilliantly engineered that way and we marveled at how well the moves emulate the source fiction. Einarr killed Lambi dead, but got a festering wound in the process that is going to cause some problems this summer when he goes raiding. And Lambi has relatives. Similarly, the Wanderer's "secret" move is perfect - Ian gets to observe the unfolding tale of our game and choose just the right moment to reveal his character's true motivations, then earn a bonus to anything related to resolving his issue. You could pull that straight out of Laxdaela.
I'm so excited about this game, we had a great first session and the action just writes itself.