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Posted By: Zak SI care because if I am GMing and one of those players turns out to be That Guy I want to find out ways to make sure I can tell if they are having fun and to measure said fun.
Posted By: Nathan H.Posted By: Zak SI care because if I am GMing and one of those players turns out to be That Guy I want to find out ways to make sure I can tell if they are having fun and to measure said fun.
Posted By: Nathan H.It's misplaced.
Posted By: Zak SPosted By: Nathan H.It's misplaced.
Posted By: Vernon RNot always something the DM can do anything about, often it's caused as much or more by the other players than it is the DM.
Posted By: PeterBBFor me, the problem is usually something like, "I didn't know I was supposed to make a character who does X kind of thing, my guy only does Y." Sometimes that's a very generic problem (my first ever game: "I didn't know I was supposed to make a guy who is willing to take risks and is vocal about things, my guy only does boring things and has weird opinions that he keeps to himself.") Sometimes it's very specific (I didn't know I was supposed to make a guy who is really interested in developing and maintaining relationships and testing them against difficult circumstances, my guy only punches things.")
Posted By: Paul T.Ludanto, if you feel comfortable, I'd love to hear more about your group and your games!
Posted By: Ludantothe GM's plot-bus
Posted By: Zak SWhy does your GM have a plot bus?Is it possible to go "Hey, I can't play in a railroad situation, let's do something else"?
Posted By: LudantoTo add insult to my injury, I got the group to play Capes once. The passive-aggressive guy rocked that game. He engaged with the system, worked the resources, added great stuff to the fiction and generally "won" Capes. And he bitched about it the whole time and hated every minute of it. It was insane!
Posted By: Vernon RIf the vast majority of the group are enjoying the game how can the fact that one person doesnt enjoy it make it wrong?
Posted By: Vernon RSure different opinion, but can you explain yours to me?I dont understand how you can claim that the GM was bad while the majority of players in the game seemingly were having fun?
Posted By: Zak SMy definition of good GMing...
Posted By: Zak SI don't know about that guy, but I have played very open systems which were--for me--too "easy". Like the things it asked me to provide and the win conditions described were always just like "Yeah, so I do this I do that (because otherwise I am waiting for the game to get going and I'm bored) and it's over...Wait--that's it? That was the game?".
Posted By: Zak SMy definition of good GMing is you knock yourself out, bend over backwards, jump through any hoop presented and, basically, within the bounds of what you have time and effort for, try to make sureeveryone(including you) is having as much fun as you are able to do anything about.
Posted By: Adam DrayPosted By: Zak SMy definition of good GMing is you knock yourself out, bend over backwards, jump through any hoop presented and, basically, within the bounds of what you have time and effort for, try to make sureeveryone(including you) is having as much fun as you are able to do anything about.
Posted By: Hans c-oBleh. I'm running a game tomorrow and I know I'll be frustrated and disappointed if she joins in, but it'sreallyhard to say, "I don't want you to play this with me." Maybe I should just tell her I don't think we have compatible styles and I'd prefer not to play with her. Yeah. This is what I will do. Hold me to it, story games. Anyway.
Posted By: McdaldnoIf you need a sentence to help you navigate that tricky situation, the one I'd likely turn to:"Hey [X], I know in the past that you've been irked by [This Playstyle]. I just wanted to give you fair warning that this game involves that, so that you can choose to avoid it if you want to."Depending on what game you're pitching, [This Playstyle] might be "lots of reading and character-sheet-focused tactics."Edited to mention: That could also blow up in your face. It's a tactic that's best used one-on-one, so the person doesn't feel singled out. Failing that, it's great if you can address the tactic to more than one person. Like, if Jake also hates games with lots of reading (say), you can say, "Hey Jake and [X]..."
Posted By: jhkimTo what extent are people in this thread actuallyseeing different gamers(i.e. I never saw people with the same qualities that Eero saw); and to what extent are weimposing different interpretationsof the gamers that we have seen?
Posted By: Eero Tuovinen I like how Zak is investigating the reasons for why he's not feeling the truth in that essay
Posted By: Eero Tuovinen. In any case, my point stands: I like how you're investigating other people's experiences instead of pronouncing Ron wrong out of hand because your own experiences don't match his.
Posted By: GB SteveAlthough if Ron's theory purports to be general, all it would take is one counterexample.