So, I've been thinking of how to ramp up my [Stage One] entry of Resident Evil+, and something that has me a bit stuck is the question of: how do I make it feel as scary or suspenseful as the video game?
There are several games that have some good ideas on how to make fear a physical part of the game, usually involving stacking dice or jenga blocks. That's all well and good, but I don't particularly want to steal their ideas (particularly when I don't want to needlessly exclude people with shaky hands or nerves...like myself).
One game that came to mind was the board game Arkham Horror, where you had a Doom Track ticking down when the horror of the week would awaken and destroy everything. Nothing like deadlines to get players motivated, and a bunch of failed rolls or Clue tokens getting wasted to add that tension.
But can anyone think of anything else that, without the GM actually having to weave some frightening narration, would actually put the players on edge?