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Posted By: Orion CanningSome thoughts about the game: when I got to the last section, the dam, I only rolled 1 level one bad guy and all the rest were crates and ammo. That ended up feeling pretty anticlimactic.
What if you set the amount of bad guys in each part of the map and the player rolled dice until he got that many? It could also help keep the balance in the difficulty of a map against the time limit.
Also, again there's a lot to keep track of and some way of simplifying the book-keeping would be nice. At the same time, those bookkeeping bits feel straight from the game, it's just that the game keeps track of them automatically for you.
I'm tempted to run the game for someone else and control all the enemies and do all the book-keeping for them, just to streamline their experience and make it feel a little more like the video game.
What if you made a countdown track or grid of numbers that the player could slide a counter around on to keep track of ticks and ammo?
Posted By: jackson teguIs that tonight? I'm stoked to hear feedback from your D&W sesh, to see how your interpretations differed from ours and so on. Great game, Orion!
Posted By: Orion CanningIf you get a chance to try the new rules, let me know what you think. I'll listen to your AP tonight too!
Posted By: stupidgremlinPosted By: Orion CanningIf you get a chance to try the new rules, let me know what you think. I'll listen to your AP tonight too!
Posted By: Orion CanningI also stretched my powers of deduction and from the background noise I believe you played at Card Kingdom in Seattle.
Posted By: stupidgremlinPosted By: Orion CanningI also stretched my powers of deduction and from the background noise I believe you played at Card Kingdom in Seattle.
Posted By: J. WaltonFirst six reviews are up.Two invitations, two playtest-and-revises, and two games that need some rethinking to fit the anthology concept.Note that if you decide you don't want to be part of the print anthology I'm organizing, that's totally cool and doesn't reflect anything about you or your game. Maybe you just want to do something else! That's what being indie is about, so don't let me tell you what to do with your game. The anthology is just the thing I'm willing to help put together and nobody should feel any pressure to be a part of it if they don't want to or if their game is going in a different direction.