Like some of you, i saw a thread recently that was called "PLAYTESTING: AMMO." Being who i am i got real excited, clicked, and found a long series of things about stuff...and no game called Ammo. Then, a day later, i saw a new thread, "AMMO: PLAYTESTERS WANTED" and again i was delighted! But that was not a game, either. It was a character sheet, and other stuff, and...i'm not bashing anybody for talking about things here...i just wish there was a game called Ammo. (that wasn't about playing...ammo)
Maybe i'm not getting it, but i figure there should be a game called AMMO. So, after spending too much time at work not really paying attention while wondering what a game called Ammo would be like, i decided to write those ideas down. It's a pretty ridiculous game; done in the vein of my favorite fiction/action movies. And since i'm still pretty new to this site i've put it up for grabs at a wiki i work on. You can find the game:here.
And the reason this is in Game Design Help is because of the biggest thing Ammo is missing: Ammo. I put a lot of work into how you play, how you work in your Schticks, what guns you pick, and how the structure of the story goes down...but...now i'm at the last page, where i make a big, big list of Ammo...and all the cool effects of said ammo...and i'm stumped. Please help me come up with cool, action-movie, cinematic Ammo for shooting baddies. I'll thank you in the final version! Which i foolishly hope will be worth about a dollar.
And, really, if you play it, i'm thrilled, and hope you have fun. It's mostly a compilation of blatantly stolen parts from Storming the Wizards Tower, Apocalypse World,
and Anima Prime.
All games i can totally dig; and if you dig them, too, then i hope you dig my game.