I really, really
wanted to talk about Adventure Time
but seeing as this is Story Games
I suppose I should tie it in with our purview. One element in particular that endeared me to the program was its childhood/ish fantasy
- I would like to open a discussion on that.
So, creatives, tell me:
Does an the unconstrained, 'innocent' imaginative experience have a place in the formalized, largely adult world of RPGs? [As a disclaimer that's not to say that the formal RPG is without imagination. Rather, it's structured to hone it to a specific experience, as opposed to the rambling eclecticism that, I recall, characterized my childhood fantasies.]
Have any imaginative themes from your halcyon youth perpetuated themselves into your adult lives? Why? Has your imagination degenerated or strengthened over time?
Can designed RPGs emulate the non sequitur feel of the 'childish' imagination? Should they?
This thread is going to be mathematical!