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This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things to consider when designing a horror game. The folks at Flames Rising really know their horror, so it's no surprise that Monica's full of great insight about mood, theme, player involvement, and pacing. Towards the end of the conversation, they discuss a little bit of the differences between more traditional horror game set-ups and some of the newer, indie/character-focused ones.
After the interview, Ryan reminds you he exists by continuing to talk, this time about the recent The Thing's The Game episode and Jess Hartley's new book, Conventions for the Aspiring Game Professional.
Running time: 32:18 / File size: 22.1M