My friend KB really digs the Dragonlance novels. I think he's read something like 80 of them. Lately he's been bummed out by the crumminess of the Dragonlance movie trailer. And I said, "Hey: you used to game, I still game - let's game together sometime over the holidays, and I'll do this Dragonlance thing for you." And I'm wondering about how to do it using Sorcerer & Sword as a one-session game.
It's not as bad a fit as it may sound: from what little I remember of the original novels, there's a post-apocalyptic world, where swordsmen and warlocks scramble for wreckage from the bombed-out ruins of prior civilizations. The gods are silent as false prophets spread blasphemous doctrine. Amid the rubble, people cling pathetically to old traditions, or revert to barbaric savagery. A new army is abroad in the land, promising a restoration of order, prosperity, and piety -- under the lash of the conqueror, with the racial vermin subjugated under the master race.
I'm drawing a bit from "Dictionary of Mu" and "Charnel Gods" here, but I'm not entirely sure what I'm doing. Suggestions & criticism welcome!
Demons Are creatures/people/objects/ideas/ghosts from the pre-Cataclysmic world - probably, things related to Dragons (as the dragons, the gods, and the cataclysm are all wrapped up in each other.)
Lore Is knowledge of the ancient world, particularly dragons. There's a strong element of Stuff Man Was Not Meant To Know going on here - the past civilization was destroyed precisely because it mastered this lore.
Sorcerers Are people who, for one reason or another, know more about Dragons/the Gods/the Past than they should. They might be scholars, madmen, or tomb-robbers...
Humanity Is - hmmm. I was originally just thinking, "doing right by other people" and leaving it kind of intuitive, but if someone can think of a tighter definition based on the foregoing, I'd be grateful.
At Zero Humanity - you become the Harbinger of a new Cataclysm, ala "Charnel Gods."
Sorcery Is - Hmmm, what should this look like? What's it all about?