Another successful playtest yesterday. The cliffhanger and previously ons are very consistently producing great fictional stuff for us all to grab onto. The self-policing of narration is working very well. I missed one of the changes to the 7.12 version, which is that extra moves cost 2 power tokens. I liked the flurry of extra moves we've been having and will miss them.
Aside from the Scene 2 transition I posted about in a separate thread, I'm not having too many bumps as a GM. Over the course of the alpha playtest I expect we'll see some really good info emerge about threat levels and how to push just hard enough to encourage derring-do and the like. Not having that down pat isn't really messing up play, but the games I've played don't make it much farther than the interludes, so I dunno how much it matters to be bumped and scraped at that point.
The other players in this game, John, John and Eric, all had a good deal of feedback of their own. I want to get out of the way and open the floor up to them.