So, I'm running a game for some of my co-workers, including the shipping guy who's never roleplayed before, and my supervisor. It's GURPS, it's an alternate rome where Ceasar wasn't murdered by the Senate. I'll get into the actual playnext post, but at the moment I want to talk about what I'm bringing to it, and plan to bring too it from indie games and how that's going.
Firstly, the two players mentioned above are terrific examples of Vincent's "step up and swing" kinda players, with Doug, my boss, being quite interested in reinforcing the dream as well, so all three agendas are well represented. Once the other two players join the game (they were both indisposed last weekend) I think it'll be interesting seeing how these agendas mix.
I explained during chargen that if they put points into something, skill, stat, advantage, disadvantage, that it would come up, and the more they emphasized it the more i would to. Once I explained that if they didn't take swimming, i wasn't gong to fuck them with endless aquatic adventures chargen went much more smoothly.
Instead of self control rolls for disadvantages I started offering experience points for them popping up at interesting moments. this went over well. Joe, the new gamer, was delighted that he could play what his character was about and get yummy candy for it.
I intend to introduce fanmail at a four fanmail to one xp ratio this friday. We'll see how that goes.
All in all, we're having enormous fun, which is good, because I was really worried that I wouldn't be engaged with running something trad for the first time in about two years.
More thoughts later. It's time for work.