While going through some old boxes in the garage, I came across this old roleplaying game box. It says DANGER PATROL across the front, with a heroic image of a guy wearing a jetpack shooting a raygun at a radio-controlled gorilla who is smashing a rocket-car in half. Cool graphics. The date on the back says it's from 1957, but that can't be right.
Anyway, it looks like the game came with all of these pre-made character cards. There's a list of them in the "contents" on the back of the box, but I can only find one of the cards. Here's what it looks like (my scanner isn't working so I remade it in Illustrator):
Thanks to some rules that have survived in the box, I can make sense of most of that. You rate your character by how skilled they are at the different character roles. The main one, at the top, is your best thing, rated at 8. Then you rate the other roles 1 to 7.
What I need help with are the special abilities. They're in the right column on the Commando card. Stuff like "Expert Marksman" and "Covering Fire" and such. I think I can re-create the cards for the other character roles (Agent, Daredevil, Detective, Explorer, Flyboy, Professor, and Warrior) but I'll have to come up with special abilities for each one since I don't have their cards.
Can you help me invent cool special abilities for each role?
Here's one I just made up for the Agent (who is sort of a super-spy type, based on the game art):Cunning Ghost:
+1 hit when deceiving or sneaking.
Any ideas? Ideally, I'd like to have 5 special abilities for each Role.