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Posted By: Mark CauseyWhere the peoplearethe monsters?
Posted By: Mark CauseyI'm more looking for techniques than systems, I guess. What works to make monstrous characters, and how do you deliver that big horror without ever seeing the source of the cosmic horror?
Poor devils! After all, they were not evil things of their kind. They were the men of another age and another order of being. Nature had played a hellish jest on them - as it will on any others that human madness, callousness, or cruelty may hereafter dig up in that hideously dead or sleeping polar waste - and this was their tragic homecoming. They had not been even savages-for what indeed had they done? That awful awakening in the cold of an unknown epoch - perhaps an attack by the furry, frantically barking quadrupeds, and a dazed defense against them and the equally frantic white simians with the queer wrappings and paraphernalia ... poor Lake, poor Gedney... and poor Old Ones! Scientists to the last - what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! Radiates, vegetables, monstrosities, star spawn - whatever they had been, they were men!
Posted By: Jason MorningstarThe best way to make people scary is to have them do very terrible things for perfectly understandable reasons. This is why Lovecraft is a hack and Cthulhu sucks.(ducks)
Posted By: Daniel LevineI think you can get a similar emotional/philosophical effect without monsters, though.
Posted By: JuddGSome of the problem is that Lovecraftian horror is based very much in the idea that humans are neither special or prominent in the Cosmic meaning.
Posted By: Mark CauseyInteresting. That sounds like you could cast the Nazis as trying to avert something even worse than the Holocaust, too.Basically, I don't want to get rid of the Things Man is Not Meant to Know - I just want a wholly human face for it.
Posted By: Daniel LevineThis game is about people living in 2026, let's see if you can reconcile with your daughter before your time is up."