I love the Terminator franchise. I watch The Sarah Connor Chronicles devoutly, eating up every episode and yelling for more. I am eagerly awaiting Terminator: Salvation. When I was much younger, I watched & rewatched Terminator 2 so many times -- it was clearly my favorite movie.
Holy crap, I loves me the story of Sarah & John Connor.
So, I totally want a game that lets me play out the story of the Human Resistance. But, like, there are core truths I wouldn't want to violate -- namely that the humans lose. It's important to me that the humans eventually win against Skynet, because otherwise it invalidates the core idea of the franchise and thus, meh, it's not what I want.
But if that can't be "at risk," then what's the game fucking about? I was thinking about that today, reflecting on the amazing TPK game detailed in another thread, and realized that we were playing out a human drama set to events we as players knew would Go Bad. What if instead of the players embracing a truth of ultimate failure, it was a truth of ultimate success? That doesn't make it any less of a human drama, because a victory over Skynet is paid for by the lives of good people and the hardening of kind souls.
I'm contemplating "re-skinning" Grey Ranks for this, partly because that old adage of "GMs runs the games they want to play in" is so true here, so why not take a GMless game for it? And because the reason Terminator is so powerful for me is because of the individuals involved and how they change due to knowledge of the future -- in other words, human drama, not "dude, check out that liquid metal guy!" (Though, dude, check out that liquid metal guy!) It would take a different arc, one that's more depressing in the beginning and more hopeful (or at least daring) in the end.
I just thought of this idea like an hour or so ago, so it's not really fleshed out in my mind. But I got to thinking: hey, there some people here who like the same sort of thing! For y'all, what would you consider in re-skinning Grey Ranks?