Hi! I'm GMing Dogs this weekend. I've only done so once before, and it's been awhile, so i wanted to trawl SG's collective brain for the very best online writeups, discussions, one-sheets, and so on for presenting DitV to first-time players. Either advice for me or handouts for them are dandy. I'm particularly looking for good ways to quickly and engagingly communicate the following:
1) The "Setting" basics of the environment, Faithful culture and customs, and the religious hierarchy of Elders and Stewards and Dogs and such.
2) The gist of the Faith itself, particularly the Dogs and their Players' role in interpreting and judging.
3) The metagame conceits of the game such as group consensus of setting details (but respecting GM authority over Town Prep), actively revealing the Town, Roll or Say Yes, the Supernatural Dial, and the role of Player Judgment.
I'm looking for perspective on presenting these topics without seeming off-putting to folks not used to this play mode, and without overselling ("It's all about your judgment as a player." "Oh, so in this game you play out of character.") OR underselling ("You play religious zealots with this code of Doctrine." "Oh, so here's a list of rules for good roleplaying.") the game's innovation and particular paradigm. Also without using phrases like "particular paradigm." I've had mixed results in the past. Help me out!