I've been thinking a lot about how there are certain skills that storygames rely on which traditional games have not prepared me for.
What do you think are "must play" hippie games to get the best practice at all these crazy concepts they put forward. Mainly, I'd like practice in these areas:
Collaborative GMing (like Polaris)
Conflict Resolution (as opposed to task resolution)
scene structure, namely, getting a full plot arc out of one session.
I have a few guesses as to what games would be good for some of these, but I'd like the opinion of someone who's actually PLAYED these games instead of just read them.