Prompted by the "express yourself clearly" stuff...
I've been wandering around looking for a good way to express the underlying playstyle that a couple of my games (Cog Wars most especially) are meant to support. I've been trying to avoid the phrase "Happy Calvinball", since the use of that term elsewhere is almost purely negative.
But the thing is, it fits.
The idea that the rules aren't something you play in, but something you play with - that the group, fully aware, can make statements about the importance, desired detail, and handling methods of a given fictional thing by picking and choosing the rules to apply to suit that. That's what I'm build rules to support, more and more.
You could say that I'm talking about "Mechanics that are reconstructed by fiat, mid-play". Or you could talk about "The art and craft of applying the rules" - both of those, to me, read as identical statements.
Thing is, I'm not sure I'm expressing this clearly, even now.
Anyone know what the hell I'm talking about? Anyone know how to express it clearly?