I consider myself a traditional gamer that appreciates indie/story/hippie-games and ideas. But its being a long time since a GMed (almost 10 years, im 29 now). So I would like to GM a game for my group. But the point is - I dont want to write a adventure and just reailroad the characters in it, like good old trad GMs do. I want to create an adventure by implementing these cool ideas I see around here and in other indie-story-hippie communities.
So, the question is simple:
How do an Indie/Story/Hippie-GameMaster create an adventure? (in opposed to an trad-game GameMaster)